Gaming Hardware Market
Gaming Hardware Market Analysis by Type (Gaming Consoles [Standard, Handheld Gaming Consoles], Gaming Accessories [Gaming Controller, Gaming Headsets, Gaming Cameras]), by End User (Commercial, Residential), by Region - Global Forecast 2022-2032
Analysis of Gaming Hardware market covering 30 + countries including analysis of US, Canada, UK, Germany, France, Nordics, GCC countries, Japan, Korea and many more
Gaming Hardware Industry Outlook (2022-2032)
Sales of gaming hardware reached US$ 34.2 Billion in 2021, and are forecast to register a Y-o-Y increase of 6.1% in 2022 to be valued at US$ 36.3 Billion. Across the 2022-2032 assessment period, the gaming hardware market is projected to expand at a 4.6% CAGR to reach US$ 56.8 Billion.
Report Attributes | Details |
Anticipated Base Year Value (2021) |
US$ 34. 2 Billion |
Expected Market Value (2022) |
US$ 36.3 Billion |
Projected Forecast Value (2032) |
US$ 56.8 Billion |
Global Growth Rate (2022-2032) |
4.6% CAGR |
Market Value of the U.S (2032) |
US$ 7 Billion |
Growth Rate of Japan (2022-2032) |
3.8% CAGR |
Market Value of China (2032) |
US$ 2.2 Billion |
Key Companies Profiled |
|
Advancements in gaming technology to provide enhanced experiences with regard to gameplay, augmented reality and control have led to proliferation of key hardware accessories. From 2016 to 2021, sales of gaming accessories expanded at a CAGR of 6.4%, while residential gaming hardware demand grew at a 5.3% value CAGR during the same historical period.
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Revenue Analysis of Gaming Hardware 2016-2021 vs. Future Outlook 2022-2032
Sales of gaming hardware inclined steadily at a CAGR of 5.2% from 2016 to 2021- according to market research & competitive intelligence provider Fact.MR. Rapid advancements in gaming technology to include such advancements as seamless motion, real-time image capturing, voice recognition and 3D facial scanning have all led to increased demand for advanced gaming hardware.
Likewise, the introduction of cloud gaming or gaming-as-a-service (GaaS) have led to increased demand for hardware devices such as PCs, smartphones and consoles. Throughout the COVID-19 pandemic, prospects for gaming hardware continued to incline, as the imposition of lockdowns led to cessation of outdoor games, leading to increased demand for video games.
As the world gradually reverts to normal, the popularity of virtual gaming is not expected to wane anytime soon. Out of all the regions profiled by Fact.MR, U.K witnessed the highest adoption of gaming hardware, experiencing a CAGR of 6.4% from 2016 to 2021, followed by the U.S at 6.2% CAGR. Japan, India and China followed at CAGRs of 4.5%, 4% and 3.7% respectively. From 2022-2032, the market for gaming consoles is expected to flourish 1.5x.
Key Factors Driving Gaming Hardware Market Growth
Growing Video Streaming of Multiplayer Gaming Events Widening Prospects
Games are no longer a niche hobby; it’s global, mainstream entertainment. There were 3.1 billion gamers worldwide in 2020 and it is estimated that by 2024 there will be another 500 million. With a global population of 7.7 billion, that's nearly half the planet. Revenues in 2021 reached $175 billion—likely more than movies, music, and books combined.
Artificial intelligence and machine learning have brought the gaming industry to new frontiers. These technologies increasingly power everything from network performance to global player matching. The delicate but essential work of encouraging newcomers and discouraging bad actors, optimizing monetization, or building and scaling up new player environments are all facilitated by these advanced technologies.
Video game enthusiasts are taking a great leap forward by live streaming multiplayer gaming events. Both live and pre-recorded, video games streaming has spawned a unique fan base, generating a new generation of content loyal customers. To facilitate such large-scale video streaming events, gamers require advanced gaming hardware, including speakers, joysticks, motion controllers and consoles.
E-Sports to Generate Significant Growth Prospects in the Long-Run
While arcade and action games continue to remain popular, significant growth prospects exist within the e-sports domain. This trend especially gained relevance during the height of the COVID-19 pandemic. Given the imposition of lockdowns, outdoor sporting events were either postponed or canceled throughout 2020. Hence, sports lovers turned their attention towards video gaming platforms to derive the same sense of enjoyment.
Studies advocate that e-sports viewership increased at a rate of 11.7% in 2020, with a total of 496 million viewers. Moreover, 4.4 million monthly e-sports players streamed on Twitch in 2020, with average earnings of pro e-sports players reaching US$ 5,000 per capita. Overall, the e-sports domain almost emerged as a billion dollar industry throughout 2020. Given these trends, it only goes to show that the domain enjoys a bright future ahead.
As this preference for e-sports continues to grow, players are investing in appropriate hardware, widening prospects for key manufacturers. Moreover, a number of start-ups are finding opportunities to capitalize on this trend and increase their sales. For instance, in India, e-sports gaming platform Gamerji announced the raising of US$ 1.1 million to enhance tournament organization technology, build social features for gamers and expand to MENA and South East Asia. The company plans to gain more than five million users from India, while also expanding its tournament services in MENA and SEA in 2022.
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Key Challenges/Restraints to Gaming Hardware Industry Growth
Expensive Nature of Gaming Hardware likely to Hinder Uptake
Although gaming has opened a number of frontiers for various industries as well as individuals, associated equipment and hardware continues to be expensive, rendering them unaffordable to various end users.
This problem has been exacerbated in several regions due to semiconductor chip shortages used to power gaming laptops and consoles. There are still countries which are yet to recover from the pandemic induced slowdown.
In November 2021, Japanese company Nintendo Co. Ltd. reported that a global chip shortage has compelled the firm to scale back expectations for sales of its Switch device, which could impact gaming hardware development. Fortunately, the company is in the process of substituting hardware components which would reduce the impact of this crunch by tweaking existing component designs.
Country-wise Analysis
How will Gaming Hardware Sales Fare across the U.S?
Rising Implementation of Games across Key Government Agencies to Fuel Growth
According to Fact.MR, gaming hardware sales in the U.S are expected to flourish at a 5.6% CAGR until 2032, reaching US$ 16.4 Billion. Throughout the period of assessment, the region will register absolute dollar growth worth US$ 6.8 Billion. An increase in online gaming popularity will propel sales across the forecast period. In addition, government initiatives to promote e-sports methods to better attain agency goals have led to proliferation of advanced gaming hardware.
The U.S. government has been using funding opportunities as one way to foster innovation in game-based approaches, providing money for agencies or organizations to create games that help them solve problems. The Federal Games Guild, an informal community of practice in gaming use across federal entities, lists funding opportunities for interested researchers or organizations.
Various industries, including healthcare, education and policymaking, are implementing gaming to better engage with stakeholders. For instance, the Foldit platform encourages players to solve protein “puzzles” as a means of crowdsourcing health research. By distributing problem sets and encouraging competition through gaming mechanics, Foldit speeds up research and supports research directives for innovation in the fields of health and computing.
What are the Growth Prospects for Gaming Hardware in China?
High Adoption of Consoles to Spur Market Demand across the East Asian Giant
In recent years, China has emerged as a console gaming giant. The overturn of a previously imposed ban in 2014 has broadened scope for gaming console manufacturers, with products such as Nintendo Switch leading sales until 2025. Additionally, rising demand for high-end games by gaming enthusiasts will majorly propel gaming hardware market demand until 2032.
Growth opportunities for consoles abound in subscription based gaming services, free-to-play (F2P) platforms and cloud gaming. Console platform developers are slated to gain maximum benefits via subscription based platforms, while the latter categories are set to generate opportunities for game developers. By 2032, US$ 2.2 Billion worth of revenue is likely to be generated by the Chinese market, as per Fact.MR.
Research has concluded that consoles, console hardware and console games comprise over 4% of the domestic gaming industry. With the outbreak of COVID-19, prospects have further heightened, as mandatory stay-at-home directives compelled residents to spend more time on the virtual space, leading to increased amounts of gaming throughout 2020. This trend of increased gaming is likely to remain prevalent in 2022. Fact.MR forecasts the Chinese gaming hardware market to yield a dollar opportunity worth US$ 0.6 Billion from 2022-2032.
Is Japan Likely to Emerge as an Attractive Market for Gaming Hardware?
Prospects Appear highly Lucrative in the Mobile Gaming Segment
Being the epicenter of the world’s leading technological advancements in the field of consumer electronics, it is no surprise that Japan is a significant market for video games. The country has been at the forefront of gaming technology since decades, right from the classic Sega and Nintendo arcade and video games to some of the most renowned games in the PlayStation 2 era.
While it may not contribute significantly towards PC based games, Japan has emerged as a pioneer in the mobile gaming industry. As of 2020, it was reported that Japan accounted for nearly a quarter of all mobile game spending, with popular anime games such as Pokémon GO and DBZ Dokkan Battle being the most frequented ones. This has pushed gaming hardware providers to introduce advanced consoles and accessories.
According to Fact.MR, Japan is forecast to register a CAGR worth 3.8% in the global gaming hardware market until 2032. A number of gaming start-ups have spawned across the Japanese market, which will significantly contribute to market growth. One of these start-ups, Nexon Co. Ltd., announced in 2020 that it would diversify into the mobile gaming domain by introducing several long-running PC titles to mobile devices to enhance revenue.
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Country-wise Gaming Hardware Market Value CAGR
U.S |
5.6% CAGR |
U.K |
5.6% CAGR |
China |
3.1% CAGR |
Japan |
3.8% CAGR |
India |
3.2% CAGR |
Category-wise Insights
By Type, which Gaming Hardware Category will Register Highest Sales?
Gaming Accessories for Enhancing Overall Experience to be Most Preferred
As per Fact.MR’s report, gaming accessories are expected to register maximum sales, inclining at a CAGR of 5.9% from 2022-2032. As gaming technology continues to develop, demand for advanced controllers, headsets, cameras and joysticks are inclining significantly. Additionally, manufacturers are incorporating advancements such as 3D facial scanning and augmented reality.
Recent years have witnessed a surge in gaming accessories manufacturing. For instance, Realme has introduced a new range of portable Bluetooth speakers in 2021, along with other gaming accessories. These new product lines include the Realme Brick Bluetooth Speaker, Realme Cooling Back Clip Neo, Realme Type-C SuperDart game cable and Realme mobile game trigger.
Why are Residential Gaming Hardware Witnessing High Adoption?
Increased Smartphone and Electronic Gadget Ownership Spiking Sales
Sales of residential gaming hardware are slated to flourish at a CAGR of 4.9% across the forecast period ranging from 2022-2032. Increased demand for streamlined gaming experience has increased purchase of smartphones and gaming laptops within residential settings, contributing to heightened sales.
As more people are able to afford smart gadgets, they prefer playing games within the comfort of their homes. Moreover, the concept of gaming zones, cafes and parlors is gradually becoming redundant. Consequently, demand for residential grade gaming hardware is increasing substantially.
Competitive Landscape
Prominent gaming hardware manufacturers are emphasizing on technological innovations to introduce highly sophisticated product lines. Key manufacturers are incorporating advancements such as augmented reality, IoT and 3D scanning among others to provide seamless experiences to end users. Some key developments are as follows:
- At CES 2021, Microsoft Corporation announced that its device partner Acer Inc. introduced the Predator Tritron 300 SE Gaming Notebook, consisting of 11th Gen Intel Core i7 H35-series processors, an NVIDIA GeForce RTX 3060 Laptop GPU, with support for the latest DirectX 12 Ultimate gaming features
- In March 2022, gaming giant Nintendo Co. Ltd. announced plans to introduce the Nintendo Switch 2, complete with 4K graphics. Once launched, the console could provide major competition to newer Xbox and PlayStation consoles and games. Also, the product will consist of an even better display, consisting of a 7-inch OLED screen offering 1080p displays
Key Segments Covered in the Gaming Hardware Market Study
-
Gaming Hardware by Type :
- Gaming Consoles
- Standard Gaming Consoles
- Handheld Gaming Consoles
- Gaming Accessories
- Gaming Controller
- Gaming Headsets
- Gaming Cameras
- Gaming Consoles
-
Gaming Hardware by End User :
- Commercial Gaming Hardware
- Residential Gaming Hardware
-
Gaming Hardware by Region :
- North America Gaming Hardware Market
- South America Gaming Hardware Market
- Europe Gaming Hardware Market
- Asia Pacific Gaming Hardware Market
- Middle East & Africa Gaming Hardware Market
Table of Content
1. Preface 1.1. Market Scope 1.2. Market Segmentation 1.3. Key Research Objectives 2. Assumptions and Research Methodology 2.1. Market Taxonomy - Segment Definitions 2.2. Research Methodology 2.2.1. List of Primary and Secondary Sources 2.3. Key Assumptions for Data Modelling 3. Executive Summary: Global Gaming Hardware Market 4. Market Overview 4.1. Introduction 4.2. Global Market – Macro Economic Factors Overview 4.2.1. World GDP Indicator – For Top 20 Economies 4.2.2. Global ICT Spending (US$ Mn), 2016-2032 4.3. Technology/Product Roadmap 4.4. Mixed Reality in Gaming Market Overview 4.5. Pricing Analysis 4.6. Adoption Analysis of Games by Platform 4.6.1. Personal Computers 4.6.2. Mobile Devices 4.6.3. Consoles 4.7. Market Factor Analysis 4.7.1. Porter’s Five Forces Analysis 4.7.2. PESTEL Analysis 4.7.3. Value Chain Analysis 4.7.4. Market Dynamics (Growth Influencers) 4.7.4.1. Drivers 4.7.4.2. Restraints 4.7.4.3. Opportunities 4.7.4.4. Impact Analysis of Drivers & Restraints 4.8. Impact of AR/VR on Gaming Industry 4.9. Global Gaming Hardware Market Analysis and Forecast, 2016-2032 4.9.1. Market Revenue Analysis (US$ Mn & Million Units) 4.9.1.1. Historic growth trends, 2016-2032 4.9.1.2. Forecast trends, 2016-2032 4.10. Market Attractiveness Analysis – By Region (Global/North America/Europe/Asia Pacific/Middle East & Africa/South America) 4.10.1. By Region/Country 4.10.2. By Product 4.10.3. By End-use 4.11. Market Outlook 4.12. Competitive Scenario and Trends 4.12.1. Gaming Hardware Market Concentration Rate 4.12.1.1. List of New Entrants 4.12.2. Mergers & Acquisitions, Expansions 5. Global Gaming Hardware Market Analysis and Forecast, By Product Type 5.1. Overview and Definition 5.2. Key Segment Analysis 5.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016-2032 5.3.1. Consoles 5.3.1.1. Standard Consoles 5.3.1.2. Handheld Consoles 5.3.2. Accessories 5.3.2.1. Controller (Gamepads, Steering Wheel & Joysticks) 5.3.2.2. Headsets 5.3.2.3. Cameras 6. Global Gaming Hardware Market Analysis and Forecast, By End-user 6.1. Overview and Definition 6.2. Key Segment Analysis 6.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016-2032 6.3.1. Residential 6.3.2. Commercial 7. Global Gaming Hardware Market Analysis and Forecast, by Region 7.1. Overview 7.2. Key Segment Analysis 7.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, by Region, 2016-2032 7.3.1. North America 7.3.2. Europe 7.3.3. Asia Pacific 7.3.4. Middle East and Africa 7.3.5. South America 8. North America Gaming Hardware Market Analysis and Forecast 8.1. Key Findings 8.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016-2032 8.2.1. Consoles 8.2.1.1. Standard Console 8.2.1.2. Handheld Consoles 8.2.2. Accessories 8.2.2.1. Controller 8.2.2.2. Headsets 8.2.2.3. Cameras 8.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016-2032 8.3.1. Residential 8.3.2. Commercial 8.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016-2032 8.4.1. The U.S. 8.4.2. Canada 8.4.3. Rest of North America 9. Europe Gaming Hardware Market Analysis and Forecast 9.1. Key Findings 9.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016-2032 9.2.1. Consoles 9.2.1.1. Standard Console 9.2.1.2. Handheld Consoles 9.2.2. Accessories 9.2.2.1. Controller 9.2.2.2. Headsets 9.2.2.3. Cameras 9.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016-2032 9.3.1. Residential 9.3.2. Commercial 9.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016-2032 9.4.1. Germany 9.4.2. France 9.4.3. UK 9.4.4. Rest of Europe 10. Asia Pacific Gaming Hardware Market Analysis and Forecast 10.1. Key Findings 10.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016-2032 10.2.1. Consoles 10.2.1.1. Standard Console 10.2.1.2. Handheld Consoles 10.2.2. Accessories 10.2.2.1. Controller 10.2.2.2. Headsets 10.2.2.3. Cameras 10.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016-2032 10.3.1. Residential 10.3.2. Commercial 10.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016-2032 10.4.1. China 10.4.2. Japan 10.4.3. India 10.4.4. Rest of Asia Pacific 11. Middle East & Africa (MEA) Gaming Hardware Market Analysis and Forecast 11.1. Key Findings 11.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016-2032 11.2.1. Consoles 11.2.1.1. Standard Console 11.2.1.2. Handheld Consoles 11.2.2. Accessories 11.2.2.1. Controller 11.2.2.2. Headsets 11.2.2.3. Cameras 11.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016-2032 11.3.1. Residential 11.3.2. Commercial 11.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016-2032 11.4.1. GCC 11.4.2. South Africa 11.4.3. Rest of MEA 12. South America Global Gaming Hardware Market Analysis and Forecast 12.1. Key Findings 12.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016-2032 12.2.1. Consoles 12.2.1.1. Standard Console 12.2.1.2. Handheld Consoles 12.2.2. Accessories 12.2.2.1. Controller 12.2.2.2. Headsets 12.2.2.3. Cameras 12.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016-2032 12.3.1. Residential 12.3.2. Commercial 12.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016-2032 12.4.1. Brazil 12.4.2. Rest of South America 13. Competition Landscape 13.1. Market Player – Competition Matrix 13.2. Market Revenue Share Analysis (%), By Company (2021) 14. Company Profiles(Details – Basic Overview, Sales Area/Geographical Presence, Key Competitors, Revenue, Strategy) 14.1. Microsoft Corporation 14.1.1. Company Overview 14.1.2. Financials 14.1.3. Key Competitor 14.1.4. Business Strategy 14.2. Nintendo 14.2.1. Company Overview 14.2.2. Financials 14.2.3. Key Competitor 14.2.4. Business Strategy 14.3. NVIDIA Corporation 14.3.1. Company Overview 14.3.2. Financials 14.3.3. Key Competitor 14.3.4. Business Strategy 14.4. Sony Corporation 14.4.1. Company Overview 14.4.2. Financials 14.4.3. Key Competitor 14.4.4. Business Strategy Accessories Manufacturers 14.5. Logitech International S.A. 14.5.1. Company Overview 14.5.2. Financials 14.5.3. Key Competitor 14.5.4. Business Strategy 14.6. Magic Leap 14.6.1. Company Overview 14.6.2. Financials 14.6.3. Key Competitor 14.6.4. Business Strategy 14.7. A4TECH 14.7.1. Company Overview 14.7.2. Financials 14.7.3. Key Competitor 14.7.4. Business Strategy 14.8. Scuf Gaming International LLC. 14.8.1. Company Overview 14.8.2. Financials 14.8.3. Key Competitor 14.8.4. Business Strategy 14.9. V-MODA, LLC 14.9.1. Company Overview 14.9.2. Financials 14.9.3. Key Competitor 14.9.4. Business Strategy 14.10. Razer Inc. 14.10.1. Company Overview 14.10.2. Financials 14.10.3. Key Competitor 14.10.4. Business Strategy 14.11. Turtle Beach. 14.11.1. Company Overview 14.11.2. Financials 14.11.3. Key Competitor 14.11.4. Business Strategy 15. Key Takeaways
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List Of Table
Table 1: Global Gaming Hardware Market Value Forecast, by Product Type, 2016-2032 (US$ Mn)
Table 2: Global Gaming Hardware Market Volume Forecast, by Product Type, 2016-2032 (Million Units)
Table 3: Global Gaming Hardware Market Value Forecast, by End-use, 2016-2032 (US$ Mn)
Table 4: Global Gaming Hardware Market Volume Forecast, by End-use, 2016-2032 (Million Units)
Table 5: Global Gaming Hardware Market Value Forecast, by Region, 2016-2032 (US$ Mn)
Table 6: Global Gaming Hardware Market Volume Forecast, by Region, 2016-2032 (Million Units)
Table 7: North America Gaming Hardware Market Value Forecast, by Product Type, 2016-2032 (US$ Mn)
Table 8: North America Gaming Hardware Market Volume Forecast, by Product Type, 2016-2032 (Million Units)
Table 9: North America Gaming Hardware Market Value Forecast, by End-use, 2016-2032 (US$ Mn)
Table 10: North America Gaming Hardware Market Volume Forecast, by End-use, 2016-2032 (Million Units)
Table 11: North America Gaming Hardware Market Value Forecast, by Country, 2016-2032 (US$ Mn)
Table 12: North America Gaming Hardware Market Volume Forecast, by Country, 2016-2032 (Million Units)
Table 13: Europe Gaming Hardware Market Value Forecast, by Product Type, 2016-2032 (US$ Mn)
Table 14: Europe Gaming Hardware Market Volume Forecast, by Product Type, 2016-2032 (Million Units)
Table 15: Europe Gaming Hardware Market Value Forecast, by End-use, 2016-2032 (US$ Mn)
Table 16: Europe Gaming Hardware Market Volume Forecast, by End-use, 2016-2032 (Million Units)
Table 17: Europe Gaming Hardware Market Value Forecast, by Country, 2016-2032 (US$ Mn)
Table 18: Europe Gaming Hardware Market Volume Forecast, by Country, 2016-2032 (Million Units)
Table 19: APAC Gaming Hardware Market Value Forecast, by Product Type, 2016-2032 (US$ Mn)
Table 20: APAC Gaming Hardware Market Volume Forecast, by Product Type, 2016-2032 (Million Units)
Table 21: APAC Gaming Hardware Market Value Forecast, by End-use, 2016-2032 (US$ Mn)
Table 22: APAC Gaming Hardware Market Volume Forecast, by End-use, 2016-2032 (Million Units)
Table 23: APAC Gaming Hardware Market Value Forecast, by Country, 2016-2032 (US$ Mn)
Table 24: APAC Gaming Hardware Market Volume Forecast, by Country, 2016-2032 (Million Units)
Table 25: MEA Gaming Hardware Market Value Forecast, by Product Type, 2016-2032 (US$ Mn)
Table 26: MEA Gaming Hardware Market Volume Forecast, by Product Type, 2016-2032 (Million Units)
Table 27: MEA Gaming Hardware Market Value Forecast, by End-use, 2016-2032 (US$ Mn)
Table 28: MEA Gaming Hardware Market Volume Forecast, by End-use, 2016-2032 (Million Units)
Table 29: MEA Gaming Hardware Market Value Forecast, by Country, 2016-2032 (US$ Mn)
Table 30: MEA Gaming Hardware Market Volume Forecast, by Country, 2016-2032 (Million Units)
Table 31: South America Gaming Hardware Market Value Forecast, by Product Type, 2016-2032 (US$ Mn)
Table 32: South America Gaming Hardware Market Volume Forecast, by Product Type, 2016-2032 (Million Units)
Table 33: South America Gaming Hardware Market Value Forecast, by End-use, 2016-2032 (US$ Mn)
Table 34: South America Gaming Hardware Market Volume Forecast, by End-use, 2016-2032 (Million Units)
Table 35: South America Gaming Hardware Market Value Forecast, by Country, 2016-2032 (US$ Mn)
Table 36: South America Gaming Hardware Market Volume Forecast, by Country, 2016-2032 (Million Units)
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List Of Figures
Figure 1: Global Gaming Hardware Market Size (US$ Mn) Forecast, 2016-2032
Figure 2: Global Snapshot
Figure 3: North America Gaming Hardware Market Share Analysis, by Product Type 2021
Figure 4: North America Gaming Hardware Market Share Analysis, by End-user, 2021
Figure 5: North America Gaming Hardware Market Share Analysis, by Country, 2021
Figure 6: Europe Gaming Hardware Market Share Analysis, by Product Type 2021
Figure 7: Europe Gaming Hardware Market Share Analysis, by End-user, 2021
Figure 8: Europe Gaming Hardware Market Share Analysis, by Country, 2021
Figure 9: APAC Gaming Hardware Market Share Analysis, by Product Type 2021
Figure 10: APAC Gaming Hardware Market Share Analysis, by End-user, 2021
Figure 11: APAC Gaming Hardware Market Share Analysis, by Country, 2021
Figure 12: MEA Gaming Hardware Market Share Analysis, by Product Type 2021
Figure 13: MEA Gaming Hardware Market Share Analysis, by End-user, 2021
Figure 14: MEA Gaming Hardware Market Share Analysis, by Country, 2021
Figure 15: South America Gaming Hardware Market Share Analysis, by Product Type 2021
Figure 16: South America Gaming Hardware Market Share Analysis, by End-user, 2021
Figure 17: South America Gaming Hardware Market Share Analysis, by Country, 2021
Figure 18: Global Mixed Reality in Gaming Market Revenue Projection (US$ Mn), 2016-2032
Figure 19: Global Mixed Reality in Gaming Market Y-o-Y Growth (%) Forecast, 2016-2032
Figure 20: Price Trend Analysis (Average Price) : Hardware Gaming (US$), 2016-2032
Figure 21: Global Gaming Hardware Market Size (US$ Mn) Forecast, 2016-2032
Figure 22: Global Gaming Hardware Market Y-o-Y Growth (Value %), 2016-2032
Figure 23: Global Gaming Hardware Market Opportunity Growth Analysis (US$ Mn), 2016-2032
Figure 24: Global Gaming Hardware Market Volume Size (Million Units) Forecast, 2016-2032
Figure 25: Global Gaming Hardware Market Volume Y-o-Y Growth (Value %), 2016-2032
Figure 26: Global Gaming Hardware Market Volume Opportunity Growth Analysis (Million Units), 2016-2032
Figure 27: Global Gaming Hardware Market Attractiveness Analysis, by Product Type(2021)
Figure 28 Global Gaming Hardware Market Attractiveness Analysis, by End-use (2021)
Figure 29: Global Gaming Hardware Market Attractiveness Analysis, by Region (2021)
Figure 30: North America Gaming Hardware Market Attractiveness Analysis, by Product Type(2021)
Figure 31: North America Gaming Hardware Market Attractiveness Analysis, by End-use (2021)
Figure 32: North America Gaming Hardware Market Attractiveness Analysis, by Country (2021)
Figure 33: Europe Gaming Hardware Market Attractiveness Analysis, by Product Type(2021)
Figure 34: Europe Gaming Hardware Market Attractiveness Analysis, by End-use (2021)
Figure 35: Europe Gaming Hardware Market Attractiveness Analysis, by Country (2021)
Figure 36: APAC Gaming Hardware Market Attractiveness Analysis, by Product Type(2021)
Figure 37: APAC Gaming Hardware Market Attractiveness Analysis, by End-use (2021)
Figure 38: APAC Gaming Hardware Market Attractiveness Analysis, by Country (2021)
Figure 39: MEA Gaming Hardware Market Attractiveness Analysis, by Product Type(2021)
Figure 40: MEA Gaming Hardware Market Attractiveness Analysis, by End-use (2021)
Figure 41: MEA Gaming Hardware Market Attractiveness Analysis, by Country (2021)
Figure 42: South America Gaming Hardware Market Attractiveness Analysis, by Product Type(2021)
Figure 43: South America Gaming Hardware Market Attractiveness Analysis, by End-use (2021)
Figure 44: South America Gaming Hardware Market Attractiveness Analysis, by Country (2021)
Figure 45: Global Gaming Hardware Market Share Analysis, by Product Type (2021)
Figure 46: Global Gaming Hardware Market Share Analysis, by Product Type (2021)
Figure 47: Global Gaming Hardware Market Value Share Analysis, by End-use (2021)
Figure 48: Global Gaming Hardware Market Value Share Analysis, by End-use (2021)
Figure 49: Global Gaming Hardware Market Share Analysis, by Region (2021)
Figure 50: Global Gaming Hardware Market Share Analysis, by Region (2021)
Figure 51: North America Gaming Hardware Market Overview
Figure 52: North America Gaming Hardware Market Share Analysis, by Product Type (2021)
Figure 53: North America Gaming Hardware Market Share Analysis, by Product Type (2021)
Figure 54: North America Gaming Hardware Market Share Analysis, by End-use (2021)
Figure 55: North America Gaming Hardware Market Share Analysis, by End-use (2021)
Figure 56: North America Gaming Hardware Market Share Analysis, by Country (2021)
Figure 57: North America Gaming Hardware Market Share Analysis, by Country (2021)
Figure 58: Europe Gaming Hardware Market Overview
Figure 59: Europe Gaming Hardware Market Share Analysis, by Product Type (2021)
Figure 60: Europe Gaming Hardware Market Share Analysis, by Product Type (2021)
Figure 61: Europe Gaming Hardware Market Share Analysis, by End-use (2021)
Figure 62: Europe Gaming Hardware Market Share Analysis, by End-use (2021)
Figure 63: Europe Gaming Hardware Market Share Analysis, by Country (2021)
Figure 64: Europe Gaming Hardware Market Share Analysis, by Country (2021)
Figure 65: APAC Gaming Hardware Market Overview
Figure 66: APAC Gaming Hardware Market Share Analysis, by Product Type (2021)
Figure 67: APAC Gaming Hardware Market Share Analysis, by Product Type (2021)
Figure 68: APAC Gaming Hardware Market Share Analysis, by End-use (2021)
Figure 69: APAC Gaming Hardware Market Share Analysis, by End-use (2021)
Figure 70: APAC Gaming Hardware Market Share Analysis, by Country (2021)
Figure 71: APAC Gaming Hardware Market Share Analysis, by Country (2021)
Figure 72: MEA Gaming Hardware Market Overview
Figure 73: MEA Gaming Hardware Market Share Analysis, by Product Type 2021)
Figure 74: MEA Gaming Hardware Market Share Analysis, by Product Type (2021)
Figure 75: MEA Gaming Hardware Market Share Analysis, by End-use (2021)
Figure 76: MEA Gaming Hardware Market Share Analysis, by End-use (2021)
Figure 77: MEA Gaming Hardware Market Share Analysis, by Country (2021)
Figure 78: MEA Gaming Hardware Market Share Analysis, by Country (2021)
Figure 79: South America Gaming Hardware Market Overview
Figure 80: South America Gaming Hardware Market Share Analysis, by Product Type 2021)
Figure 81: South America Gaming Hardware Market Share Analysis, by Product Type (2021)
Figure 82: South America Gaming Hardware Market Share Analysis, by End-use (2021)
Figure 83: South America Gaming Hardware Market Share Analysis, by End-use (2021)
Figure 84: South America Gaming Hardware Market Share Analysis, by Country (2021)
Figure 85: South America Gaming Hardware Market Share Analysis, by Country (2021)
Figure 86: Market Share Analysis, (2021) (Value %)
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- FAQs -
What was the gaming hardware market worth in 2021?
As of 2021, gaming hardware sales reached a valuation of US$ 34.2 Billion, according to Fact.MR
What is the expected market worth of gaming hardware in 2022?
By 2022-end, sales of gaming hardware components are forecast to be valued at US$ 36.3 Billion
At what percentage did gaming hardware sales expand from 2016 to 2021?
From 2016 to 2021, gaming hardware sales experienced an uptick at a CAGR of 5.2%
From 2022-2032, what is the expected forecast CAGR for the gaming hardware market?
Fact.MR foresees the gaming hardware industry to flourish at a CAGR of 4.6% from 2022-2032
What is the anticipated market value for gaming hardware in 2032?
By 2032, the market for gaming hardware is likely to reach a value of US$ 56.8 Billion
What are the growth prospects for the gaming hardware market in the U.S?
Gaming hardware sales will likely flourish at a 5.6% CAGR in the U.S, reaching US$ 16.4 Billion in 2032
Which countries are expected to lead the gaming hardware industry in Asia?
China, Japan & India will emerge as key gaming hardware market leaders, growing at CAGRs of 3.1%, 3.8% and 3.2% respectively
Which gaming hardware type is expected to remain top selling until 2032?
Gaming accessories will be the top selling category, growing at a 5.9% CAGR until 2032
Which end use is likely to be the dominant for gaming hardware?
Residential gaming hardware are expected to register highest sales, growing at a CAGR of 4.9%