Extended Reality Market
Extended Reality Market By Components (Software, Hardware), By Application (Virtual Reality, Mixed Reality), By Organization Size (Small & Medium-Sized Enterprises, Large Enterprises), By End-use Industry & By Region - Global Market Insights 2021 to 2031
Analysis of Extended Reality market covering 30 + countries including analysis of US, Canada, UK, Germany, France, Nordics, GCC countries, Japan, Korea and many more
Extended Reality Market Outlook
The Extended Reality market is expected to grow US$ 25 Bn by 2021, with a significant growth rate of 30% during the period 2021 to 2031. Extended reality is an immersive technology that can merge the physical and virtual worlds.
Technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) all come under Extended reality (XR). Owing to significant advantages offered by Extended reality, its demand is expected to increase in the coming period. Extended Reality technologies are largely used in various applications as the demand for penetration of smartphones and connected devices are growing.
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What is Driving Demand for Extended Reality?
As the penetration of connected devices and mobility is increasing, the adoption of extended reality technology is largely increased and owing to this the growth can be seen in industries such as gaming, media and entertainment, medical and healthcare, military and aerospace and others.
In addition to this, the technology is offering augmented & virtual reality solutions in various industry applications, which is further driving the demand for extended reality technology solutions.
The rising application of Extended reality technologies in healthcare is estimated to improve the costs and outcomes for medical treatments and healthcare trainings. The XR-based applications are playing a crucial role for medical training and simulation, empowering the healthcare professionals to practice with risk-free simulations and diagnostics.
The extended reality solution providers are increasingly offering advanced solutions to help surgeons explore the target organs in 3D models, for efficient surgeries. Such capabilities would drive the demand for extended reality technology in the healthcare sector.
Interactive Learning to Proliferate Extended Reality
There has been an increase in interactive classes as education gets more global. The demand for more focused education is growing as the talent war is on a rise with increased job specialization. Students are finding the traditional classroom training ineffective, thus the need for interactive classroom sessions is increasing day by day.
Further, Extended reality solutions like virtual reality, augmented reality, and virtual interactivity help in increasing the retention capacity, save money and provide an on-demand experience. XR technology has been increasingly applied in education. Hence the increased adoption of extended reality technologies in the education sector is expected to create more opportunities in the years to come.
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North America Demand Outlook for Extended Reality
The demand for extended realityis anticipated to grow at a significant rate in North America owing to increasing penetration of smartphones and connected devices in healthcare, media and entertainment, gaming and other industries.
In addition, most of the key players have presence in this region, thus it is another significant factor that North America bagged the largest share in the extended reality market in the year of 2020.
Key factors like an increase in use of smartphones and adoption of AR/VR technology in various applications are driving the growth of extended reality in both US and Canada. During the spread of coronavirus in 2020, the supply chain was impacted and affected extended reality products sales. However, the demand for extended reality solution would recover in the second-half of 2021, when the supply chain becomes steady.
Europe Demand Outlook for Extended Reality
Europe is expected to mark the fastest growth as compared to other regions, during the period 2021 to 2031. There are favorable initiatives taken by governments in the region such as investment and funds to benefit extended reality companies, which is further driving the demand for extended reality solutions.
The European Commission started their first initiative called “XR4ALL” to strengthen the extended reality technology adoption across the European region. This would benefit XR technology developers, investors, evangelists and end-users in Europe to take advantage of the extended reality breakthroughs. Such initiatives by the European government would drive the demand for extended reality solutions in the coming years.
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Who are the Key Vendors of Extended Reality?
Some of the leading vendors of extended reality include
- Microsoft
- Sony
- Oculus VR
- HTC
- Samsung Electronics
- Apple
- PTC
- Seiko Epson
- Others
Key players in the market are focusing on expanding and deploying new lineup of extended reality solutions to meet rising demands from various end-user industries. For instance, Microsoft is a leading provider of extended reality solutions. The company’s products are largely used in applications that helps in merging the physical and virtual worlds. The company largely focuses on strategic acquisitions to broaden its product offerings.
Extended Reality Market Report Highlights:
- Detailed overview of parent market
- Changing market dynamics in the industry
- In-depth market segmentation
- Historical, current and projected market size in terms of value
- Recent industry trends and developments
- Competitive landscape
- Strategies of key players and products offered
- Potential and niche segments, geographical regions exhibiting promising growth
- A neutral perspective on market performance
- Must-have information for market players to sustain and enhance their market footprint
Key Segments
-
By Components :
- Software
- Hardware
- Services
-
By Application :
- Virtual Reality
- Augmented Reality
- Mixed Reality
-
By Organization Size :
- Small & Medium-Sized Enterprises
- Large Enterprises
-
By End-use Industry :
- Healthcare & Life Sciences
- Governments & Public Sector
- Consumer Goods & Retail
- Telecommunication
- Media & Entertainment
- Others
-
By Region :
- North America
- US
- Canada
- Latin America
- Brazil
- Mexico
- Rest of Latin America
- Europe
- UK
- France
- Germany
- Italy
- Spain
- BENELUX
- Russia
- Rest of Europe
- East Asia
- China
- Japan
- South Korea
- South Asia & Pacific
- India
- Thailand
- Indonesia
- Malaysia
- Australia & New Zealand
- Rest of South Asia & Pacific
- Middle East & Africa
- GCC Countries
- Turkey
- South Africa
- Rest of Middle East and Africa
- North America
The report is a compilation of first-hand information, qualitative and quantitative assessment by industry analysts, inputs from industry experts and industry participants across the value chain.
The report provides in-depth analysis of parent market trends, macro-economic indicators and governing factors along with market attractiveness as per segments. The report also maps the qualitative impact of various market factors on market segments and geographies.
Table of Content
- 1. Executive Summary
- 2. Industry Introduction, including Taxonomy and Market Definition
- 3. Market Trends and Success Factors, including Macro-economic Factors, Market Dynamics, and Recent Industry Developments
- 4. Global Market Demand Analysis and Forecast, including Historical Analysis and Future Projections
- 5. Pricing Analysis
- 6. Global Market Analysis and Forecast
- 7. Global Market Analysis and Forecast, By Components
- 7.1. Software
- 7.2. Hardware
- 7.3. Services
- 8. Global Market Analysis and Forecast, By Application
- 8.1. Virtual Reality
- 8.2. Augmented Reality
- 8.3. Mixed Reality
- 9. Global Market Analysis and Forecast, By Organization Size
- 9.1. Small & Medium-Sized Enterprises
- 9.2. Large Enterprises
- 10. Global Market Analysis and Forecast, By End-Use Industry
- 10.1. Healthcare & Life Sciences
- 10.2. Governments & Public Sector
- 10.3. Consumer Goods & Retail
- 10.4. Telecommunication
- 10.5. Media & Entertainment
- 10.6. Others
- 11. Global Market Analysis and Forecast, By Region
- 11.1. North America
- 11.2. Latin America
- 11.3. Western Europe
- 11.4. Eastern Europe
- 11.5. Asia Pacific
- 11.6. East Asia
- 11.7. MEA
- 12. North America Sales Analysis and Forecast, by Key Segments and Countries
- 13. Latin America Sales Analysis and Forecast, by Key Segments and Countries
- 14. Western Europe Sales Analysis and Forecast, by Key Segments and Countries
- 15. Eastern Europe Sales Analysis and Forecast, by Key Segments and Countries
- 16. Asia Pacific Sales Analysis and Forecast, by Key Segments and Countries
- 17. East Asia Sales Analysis and Forecast, by Key Segments and Countries
- 18. MEA Sales Analysis and Forecast, by Key Segments and Countries
- 19. Sales Forecast by Components, Application, Organization Size, and End-Use Industry for 30 Countries
- 20. Competition Outlook, including Market Structure Analysis, Company Share Analysis by Key Players, and Competition Dashboard
- 21. Company Profile
- 21.1. Microsoft
- 21.2. Sony
- 21.3. Oculus VR
- 21.4. HTC
- 21.5. Google
- 21.6. Samsung Electronics
- 21.7. Apple
- 21.8. PTC
- 21.9. Seiko Epson
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List Of Table
Table 01: Global Market US$ Bn Forecast by Region
Table 02: Global Market US$ Bn Forecast by Components
Table 03: Global Market US$ Bn Forecast by Application
Table 04: Global Market US$ Bn Forecast by Organization Size
Table 05: Global Market US$ Bn Forecast by End-Use Industry
Table 06: North America Market US$ Bn Forecast by Country
Table 07: North America Market US$ Bn Forecast by Components
Table 08: North America Market US$ Bn Forecast by Application
Table 09: North America Market US$ Bn Forecast by Organization Size
Table 10: North America Market US$ Bn Forecast by End-Use Industry
Table 11: Latin America Market US$ Bn Forecast by Country
Table 12: Latin America Market US$ Bn Forecast by Components
Table 13: Latin America Market US$ Bn Forecast by Application
Table 14: Latin America Market US$ Bn Forecast by Organization Size
Table 15: Latin America Market US$ Bn Forecast by End-Use Industry
Table 16: Western Europe Market US$ Bn Forecast by Country
Table 17: Western Europe Market US$ Bn Forecast by Components
Table 18: Western Europe Market US$ Bn Forecast by Application
Table 19: Western Europe Market US$ Bn Forecast by Organization Size
Table 20: Western Europe Market US$ Bn Forecast by End-Use Industry
Table 21: Eastern Europe Market US$ Bn Forecast by Country
Table 22: Eastern Europe Market US$ Bn Forecast by Components
Table 23: Eastern Europe Market US$ Bn Forecast by Application
Table 24: Eastern Europe Market US$ Bn Forecast by Organization Size
Table 25: Eastern Europe Market US$ Bn Forecast by End-Use Industry
Table 26: Asia Pacific Market US$ Bn Forecast by Country
Table 27: Asia Pacific Market US$ Bn Forecast by Components
Table 28: Asia Pacific Market US$ Bn Forecast by Application
Table 29: Asia Pacific Market US$ Bn Forecast by Organization Size
Table 30: Asia Pacific Market US$ Bn Forecast by End-Use Industry
Table 31: East Asia Market US$ Bn Forecast by Country
Table 32: East Asia Market US$ Bn Forecast by Components
Table 33: East Asia Market US$ Bn Forecast by Application
Table 34: East Asia Market US$ Bn Forecast by Organization Size
Table 35: East Asia Market US$ Bn Forecast by End-Use Industry
Table 36: MEA Market US$ Bn Forecast by Country
Table 37: MEA Market US$ Bn Forecast by Components
Table 38: MEA Market US$ Bn Forecast by Application
Table 39: MEA Market US$ Bn Forecast by Organization Size
Table 40: MEA Market US$ Bn Forecast by End-Use Industry
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List Of Figures
Figure 01: Global Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Components
Figure 02: Global Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Application
Figure 03: Global Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Organization Size
Figure 04: Global Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by End-Use Industry
Figure 05: Global Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Region
Figure 06: North America Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Components
Figure 07: North America Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Application
Figure 08: North America Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Organization Size
Figure 09: North America Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by End-Use Industry
Figure 10: North America Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Country
Figure 11: Latin America Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Components
Figure 12: Latin America Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Application
Figure 13: Latin America Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Organization Size
Figure 14: Latin America Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by End-Use Industry
Figure 15: Latin America Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Country
Figure 16: Western Europe Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Components
Figure 17: Western Europe Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Application
Figure 18: Western Europe Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Organization Size
Figure 19: Western Europe Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by End-Use Industry
Figure 20: Western Europe Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Country
Figure 21: Eastern Europe Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Components
Figure 22: Eastern Europe Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Application
Figure 23: Eastern Europe Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Organization Size
Figure 24: Eastern Europe Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by End-Use Industry
Figure 25: Eastern Europe Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Country
Figure 26: Asia Pacific Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Components
Figure 27: Asia Pacific Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Application
Figure 28: Asia Pacific Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Organization Size
Figure 29: Asia Pacific Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by End-Use Industry
Figure 30: Asia Pacific Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Country
Figure 31: East Asia Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Components
Figure 32: East Asia Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Application
Figure 33: East Asia Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Organization Size
Figure 34: East Asia Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by End-Use Industry
Figure 35: East Asia Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Country
Figure 36: MEA Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Components
Figure 37: MEA Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Application
Figure 38: MEA Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Organization Size
Figure 39: MEA Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by End-Use Industry
Figure 40: MEA Market Value Share (%), Growth Rate (Y-o-Y), and US$ Bn Projection by Country
Know thy Competitors
Competitive landscape highlights only certain players
Complete list available upon request
- FAQs -
How Much Growth Potential the Extended Reality Market Holds?
Extended reality market is estimated to grow at a CAGR of 56% during the forecast period.
Why is Extended Reality Market Witnessing High Performance?
A new wave of gaming has taken shape due to VR, which offers gamers immersive first-person experiences.
Where will Manufacturers find Most Opportunities in the Extended Reality Industry?
The U.S. is likely to be a region with lucrative opportunities for the extended reality manufacturers.