eSports Market
eSports Market Study by Real-time Strategy Games, First Person Shooter Games, Fighting Games, Multiplayer Online Battle Arena Games, and Mass Multiplayer Online Role-playing Games from 2023 to 2033
Analysis of eSports Market Covering 30+ Countries Including Analysis of US, Canada, UK, Germany, France, Nordics, GCC countries, Japan, Korea and many more
eSports Market Outlook (2023 to 2033)
Expanding at a prolific CAGR of 18.1%, the global eSports market is forecasted to attain a revenue value of US$ 9.5 billion by 2033-end, up from its current valuation of US$ 1.8 billion.
The high proliferation of technology and digital devices has resulted in the digitization of several aspects of human life in recent years, and now, this trend is projected to shape the sports industry as well. Video games have evolved into advanced immersive experiences that mimic actual sports to a certain extent, and the advent of technologies such as machine learning, virtual reality, and augmented reality has taken these games to a whole new level.
F1 eSports is a tournament that has witnessed an exponential rise in popularity in recent years and is projected to become a highly lucrative and popular eSports segment over the decade. eSports are becoming the future of the sports industry and are expected to gain further impetus as technology advances and the world becomes more digitized than ever before.
Increasing use of smart devices, growing disposable income, the rising popularity of new eSports platforms, supportive initiatives and attractive incentives associated with eSports participation and viewing, and increasing recognition of eSports personalities are other aspects that are anticipated to potentially benefit overall market evolution across the forecast period.
On the flip side, addiction and health concerns associated with eSports are expected to have an inhibiting effect on the global market evolution over the next ten years. Psychological risks associated with prolonged exposure to computer monitors and physical disorders stemming from sedentary lifestyles are also expected to hurt the popularity of eSports on a global level in the long run.
A detailed account of all new developments and current and forecasted pricing trends affecting global market growth has been listed in this latest eSports research survey by Fact.MR, a market research and competitive intelligence provider.
Report Attributes |
Details |
eSports Market Size (2023) |
US$ 1.8 Billion |
Projected Market Value (2033F) |
US$ 9.5 Billion |
Global Market Growth Rate (2023 to 2033) |
18.1% CAGR |
North America Market Share (2023) |
~35% |
Key Companies Profiled |
|
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What Aspects are Set to Uplift Market Development in the Future?
“Increasing Popularity of Video Games and Advertise ments of eSports on Online Channels”
Increasing digitization and growing penetration of the Internet have led to the increased popularity of video games, which can be ascribed to changing advertising trends. A growing number of eSports streaming platforms offering revenue generation through pay-per-view business models have resulted in increasing viewership across the world and are expected to boost demand for eSports over the coming years.
Moreover, the frequent launch of new video games in multiple genres is also expected to create a lucrative business scope for eSports brands going forward.
“Supportive Initiatives to Promote Popularity of eSports”
Governments across the world are trying to promote eSports as they have immense potential for commercialization and revenue generation. Several governments are launching supportive initiatives that help eSports companies and are also collaborating with many established names in the marketplace to bolster revenue generation through electronic sports.
- In January 2023, the Ministry of Youth and Sports in Malaysia announced the launch of a new eSports Ecosystem survey that will help the government to collect data on this matter and decide future policies related to it. This online survey is open to all Malaysians and will evaluate the popularity of eSports among people at length.
How are Start-ups Gearing Up to Satisfy Increasing Global Demand for eSports?
“Capital Raised through Finance Rounds to Be Prime Focus of New eSports Companies”
eSports start-ups are focusing on raising capital to compete in the highly investment-intensive marketplace and establish a strong foothold among other market players.
- In November 2022, an India-based eSports start-up called Gamerji announced that it had raised US$ 3 million in a Pre-Series A funding round that was led by Unicorn India Ventures and GVFL. The company allows gamers to host and compete in eSports tournaments.
- In August 2022, Regression Games, an eSports company founded by Aaron Vontell bagged US$ 4.2 million in a seed round that was led by New Enterprise Associates (NEA), a global venture capital firm. The AI-focused organization was expected to use the capital to expand its engineering team.
- In June 2022, FanClash, an Indian start-up founded in 2020 announced that it had secured US$ 40 million in a Series B funding round led by Alpha Wave Global. The company aims to focus on core eSports tournaments that have a large fanbase in India but go unnoticed owing to a lack of data and fantasy layers.
- In March 2022, Ampverse, a Singaporean eSports start-up operating on a play-to-earn business model announced that it had raised US$ 12 million in a Series A funding round that was led by Falcon Capital. This was the largest Series A funding nabbed by an eSports organization in the Southeast Asian region at the time.
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Country-wise Insights
Which Country is a Remunerative Market for eSports in North America?
“United States Offers Highly Attractive Growth Scope for eSports Companies”
The popularity of eSports in the U.S. is rising at a rapid pace and this can be ascribed to high technological proliferation in the country and the presence of key eSports companies. High consumer spending potential, organization of new eSports tournaments, and increasing investments in research and development of new and advanced video games.
Increasing investments in the eSports industry by game developers, broadcast networks, and players are also projected to uplift market development in the country across the forecast period. Ice hockey and fantasy basketball are anticipated to witness a hike in popularity in the country over the coming years.
Efforts to develop a substantial eSports ecosystem for gamers are spawning the establishment of eSports clubs in high schools and colleges and this is also projected to boost market growth in the country throughout the forecast period. Moreover, the legalization of betting on eSports in some states of the U.S. is also expected to open up new avenues of opportunity for established as well as upcoming eSports brands.
- The state of Ohio in the U.S. announced legalized betting on widespread sports and eSports starting from January 2023. Companies licensed to operate in the state have started their operations in Ohio and this is expected to provide impetus to online betting and the eSports market in the country.
Will Japan & Korea be Investment-worthy Markets for eSports?
“Initiatives to Promote eSports Opening up New Avenues of Business for eSports Brands”
The Asia Pacific region is anticipated to provide a plethora of new opportunities for eSports businesses in the future owing to rapid urbanization and digitization trends in this region. Japan, Korea, China, and India are estimated to be some of the most lucrative markets for eSports companies in this region over the next ten years.
Initiatives to promote eSports participation among Asian people are expected to largely influence eSports popularity in Japan, Korea, and India. Korean organizations are taking steps to promote eSports on a global level by organizing new tournaments and events.
- In December 2022, the International Esports Federation (IESF) based in South Korea announced that it had partnered with Big Bang Media Ventures (BBMVPL) to launch the Asia Open eSports Championship (Asia Open) that is being organized from 30th January 2023 to 15th March 2023.
Meanwhile, Japan is also focusing on milking the eSports industry by taking steps to promote its popularity and constructing spaces to transform the competitive gaming landscape in the country.
- In April 2022, Japan witnessed the inauguration of its largest eSports park spanning across three floors at the base of Tokyo Tower. The new space offers a competitive arena for eSports enthusiasts and equips them with the latest games and simulators to test their skills.
How Will the eSports Market Fare across Europe?
“Incentives to Engage in eSports to Boost Market Development in European Countries”
European countries are anticipated to emerge as highly opportunistic markets for eSports companies across the forecast period and this can primarily be associated with growing audience numbers for eSports. The high popularity of football, Formula 1, and other sports in European countries is also expected to create attractive growth scope for eSports organizations in this region.
Increasing per capita disposable income, incentive programs for viewers and players, and the growing popularity of fantasy sports are other prospects that could favorably boost market potential in countries such as Germany, France, and the United Kingdom through 2033. F1 eSports is highly popular in the European region and this is what prime companies are expected to capitalize on over the coming years.
Category-wise Insights
Which Revenue Stream is Popular in the eSports Marketplace?
“Media Rights Account for Major Share in Global Market”
Based on revenue streams, the market for eSports is segmented into sponsorships, advertising, media rights, game publisher fees, and merchandise & tickets.
Increasing investments from media companies in the eSports industry are expected to prominently help the media rights segment to account for a dominant market share in the marketplace at present and over the coming years as well. An increasing number of viewers and growing awareness about eSports in several countries across the world are other prospects that make media rights an important revenue stream for eSports companies.
Collaborations and partnerships between eSports tournament organizers and media broadcast companies are also expected to favor growth in this segment over the next ten years.
Competitive Landscape
Prime eSports companies are focusing on expanding their business potential through the opening of new venues across the world.
- In January 2023, Furia, a Brazilian eSports organization, opened up a new venue in Miami, United States. This 5200 square-foot establishment dubbed as 'Furia Experience' is part of the company’s efforts to expand its presence in the U.S.
Key Segments Covered in eSports Industry Research
-
By Age Group :
- 0 to 15
- 16 to 25
- 26 to 35
- More than 35
-
By Revenue Stream :
- Sponsorships
- Advertising
- Media Rights
- Game Publisher Fees
- Merchandise & Tickets
-
By Streaming Type :
- Live
- On-demand
-
By Device Type :
- Smartphones
- Smart TVs
- Desktops
- Laptops
- Tablets
- Gaming Consoles
-
By Gaming Genre :
- Real-time Strategy Games
- First Person Shooter Games
- Fighting Games
- Multiplayer Online Battle Arena Games
- Mass Multiplayer Online Role-playing Games
-
By Region :
- North America
- Latin America
- Europe
- Asia Pacific & China
- Middle East & Africa
Table of Content
1. Executive Summary 1.1. Market Overview 1.2. Market Analysis 1.3. Fact.MR Analysis and Recommendations 1.4. Wheel of Fortune 2. Market Introduction 2.1. Market Definition 2.2. Market Taxonomy 3. Market Background 3.1. Macro-Economic Factors 3.2. Forecast Factors – Relevance & Impact 3.3. Value Chain 3.4. Market Dynamics 3.4.1. Drivers 3.4.2. Restraints 3.5. Opportunity Analysis 4. Market Forecast 4.1. Market Size and Y-o-Y Growth 4.2. Absolute $ Opportunity 5. Global Market Analysis by Device 5.1. Introduction 5.1.1. Market Value Share Analysis by Device 5.1.2. Y-o-Y Growth Analysis by Device 5.2. Historical Market Size (US$ Mn) Analysis by Device, 2018-2022 5.3. Current Market Size (US$ Mn) and Forecast by Device, 2023-2033 5.3.1. PCs 5.3.2. Tablets & Laptops 5.3.3. Smartphones 5.3.4. Gaming Headsets 5.3.5. Gaming Consoles 5.3.6. Others 5.4. Market Attractiveness Analysis by Device 6. Global Market Analysis by End User 6.1. Introduction 6.1.1. Market Value Share Analysis by End User 6.1.2. Y-o-Y Growth Analysis by End User 6.2. Historical Market Size (US$ Mn) Analysis by End User, 2018-2022 6.3. Current Market Size (US$ Mn) and Forecast by End User, 2023-2033 6.3.1. Professional Players 6.3.2. Occasional Viewers 6.4. Market Attractiveness Analysis by End User 7. Global Market Analysis by Age Group 7.1. Introduction 7.1.1. Market Value Share Analysis by Age Group 7.1.2. Y-o-Y Growth Analysis Age Group 7.2. Historical Market Size (US$ Mn) Analysis by Age Group, 2018-2022 7.3. Current Market Size (US$ Mn) and Forecast by Age Group, 2023-2033 7.3.1. 0-15 7.3.2. 16-25 7.3.3. 26-35 7.3.4. More than 35 7.4. Market Attractiveness Analysis by Age Group 8. Global Market Analysis by Revenue Stream 8.1. Introduction 8.1.1. Market Value Share Analysis by Revenue Stream 8.1.2. Y-o-Y Growth Analysis Revenue Stream 8.2. Historical Market Size (US$ Mn) Analysis by Revenue Stream, 2018-2022 8.3. Current Market Size (US$ Mn) and Forecast by Revenue Stream, 2023-2033 8.3.1. Sponsorships 8.3.2. Advertising 8.3.3. Media Rights 8.3.4. Game Publisher Fees 8.3.5. Merchandise &Tickets 8.4. Market Attractiveness Analysis by Revenue Stream 9. Global Market Analysis by Region 9.1. Introduction 9.1.1. Market Value Share Analysis by Region 9.1.2. Y-o-Y Growth Analysis by Region 9.2. Historical Market Size (US$ Mn) Analysis by Region, 2018-2022 9.3. Current Market Size (US$ Mn) and Forecast by Region, 2023-2033 9.3.1. North America 9.3.2. Latin America 9.3.3. Western Europe 9.3.4. Eastern Europe 9.3.5. South East Asia and Others of Asia Pacific 9.3.6. China 9.3.7. Japan 9.3.8. Middle East & Africa (MEA) 9.4. Market Attractiveness Analysis by Region 10. North America Market Analysis 10.1. Introduction 10.2. Historical Market Size (US$ Mn) Analysis by Market Segment, 2018-2022 10.3. Market Size (US$ Mn) and Forecast by Market Segment, 2023-2033 10.3.1. By Country 10.3.1.1. U.S. 10.3.1.2. Canada 10.3.2. By Device 10.3.3. By End User 10.3.4. By Age Group 10.3.5. By Revenue Stream 10.4. Market Attractiveness Analysis 10.4.1. By Country 10.4.2. By Device 10.4.3. By End User 10.4.4. By Age Group 10.4.5. By Revenue Stream 10.5. Market Trends 10.6. Drivers and Restraints – Impact Analysis 11. Latin America Market Analysis 11.1. Introduction 11.2. Historical Market Size (US$ Mn) Analysis by Market Segment, 2018-2022 11.3. Market Size (US$ Mn) and Forecast by Market Segment, 2023-2033 11.3.1. By Country 11.3.1.1. Brazil 11.3.1.2. Mexico 11.3.1.3. Rest of Latin America 11.3.2. By Device 11.3.3. By End User 11.3.4. By Age Group 11.3.5. By Revenue Stream 11.4. Market Attractiveness Analysis 11.4.1. By Country 11.4.2. By Device 11.4.3. By End User 11.4.4. By Age Group 11.4.5. By Revenue Stream 11.5. Market Trends 11.6. Drivers and Restraints – Impact Analysis 12. Western Europe Market Analysis 12.1. Introduction 12.2. Historical Market Size (US$ Mn) Analysis by Market Segment, 2018-2022 12.3. Market Size (US$ Mn) and Forecast by Market Segment, 2023-2033 12.3.1. By Country 12.3.1.1. Germany 12.3.1.2. Italy 12.3.1.3. France 12.3.1.4. Spain 12.3.1.5. U.K. 12.3.1.6. BENELUX 12.3.1.7. Rest of Western Europe 12.3.2. By Device 12.3.3. By End User 12.3.4. By Age Group 12.3.5. By Revenue Stream 12.4. Market Attractiveness Analysis 12.4.1. By Country 12.4.2. By Device 12.4.3. By End User 12.4.4. By Age Group 12.4.5. By Revenue Stream 12.5. Market Trends 12.6. Drivers and Restraints – Impact Analysis 13. Eastern Europe Market Analysis 13.1. Introduction 13.2. Historical Market Size (US$ Mn) Analysis by Market Segment, 2018-2022 13.3. Market Size (US$ Mn) and Forecast by Market Segment, 2023-2033 13.3.1. By Country 13.3.1.1. Russia 13.3.1.2. Poland 13.3.1.3. Rest of Eastern Europe 13.3.2. By Device 13.3.3. By End User 13.3.4. By Age Group 13.3.5. By Revenue Stream 13.4. Market Attractiveness Analysis 13.4.1. By Country 13.4.2. By Device 13.4.3. By End User 13.4.4. By Age Group 13.4.5. By Revenue Stream 13.5. Market Trends 13.6. Drivers and Restraints – Impact Analysis 14. South East Asia and Others of Asia Pacific Market Analysis 14.1. Introduction 14.2. Historical Market Size (US$ Mn) Analysis by Market Segment, 2018-2022 14.3. Market Size (US$ Mn) and Forecast by Market Segment, 2023-2033 14.3.1. By Country 14.3.1.1. India 14.3.1.2. ASEAN 14.3.1.3. Australia and New Zealand 14.3.1.4. Rest of SEA and Others of APAC 14.3.2. By Device 14.3.3. By End User 14.3.4. By Age Group 14.3.5. By Revenue Stream 14.4. Market Attractiveness Analysis 14.4.1. By Country 14.4.2. By Device 14.4.3. By End User 14.4.4. By Age Group 14.4.5. By Revenue Stream 14.5. Market Trends 14.6. Drivers and Restraints – Impact Analysis 15. China Market Analysis 15.1. Introduction 15.2. Historical Market Size (US$ Mn) Analysis by Market Segment, 2018-2022 15.3. Market Size (US$ Mn) and Forecast by Market Segment, 2023-2033 15.3.1. By Device 15.3.2. By End User 15.3.3. By Age Group 15.3.4. By Revenue Stream 15.4. Market Attractiveness Analysis 15.4.1. By Country 15.4.2. By Device 15.4.3. By End User 15.4.4. By Age Group 15.4.5. By Revenue Stream 15.5. Market Trends 15.6. Drivers and Restraints – Impact Analysis 16. Japan Market Analysis 16.1. Introduction 16.2. Historical Market Size (US$ Mn) Analysis by Market Segment, 2018-2022 16.3. Market Size (US$ Mn) and Forecast by Market Segment, 2023-2033 16.3.1. By Device 16.3.2. By End User 16.3.3. By Age Group 16.3.4. By Revenue Stream 16.4. Market Attractiveness Analysis 16.4.1. By Country 16.4.2. By Device 16.4.3. By End User 16.4.4. By Age Group 16.4.5. By Revenue Stream 16.5. Market Trends 16.6. Drivers and Restraints – Impact Analysis 17. Middle East and Africa Market Analysis 17.1. Introduction 17.2. Historical Market Size (US$ Mn) Analysis by Market Segment, 2018-2022 17.3. Market Size (US$ Mn) and Forecast by Market Segment, 2023-2033 17.3.1. By Country 17.3.1.1. Northern Africa 17.3.1.2. GCC Countries 17.3.1.3. South Africa 17.3.1.4. Turkey 17.3.1.5. Rest of Middle East and Africa 17.3.2. By Device 17.3.3. By End User 17.3.4. By Age Group 17.3.5. By Revenue Stream 17.4. Market Attractiveness Analysis 17.4.1. By Country 17.4.2. By Device 17.4.3. By End User 17.4.4. By Age Group 17.4.5. By Revenue Stream 17.5. Market Trends 17.6. Drivers and Restraints – Impact Analysis 18. Market Structure Analysis 18.1. Market Analysis by Tier of Companies 18.1.1. By Large, Medium, and Small 18.2. Market Share Analysis of Top Players 18.3. Market Presence Analysis 18.3.1. Regional Footprint of Players 18.3.2. Product Footprint by Player 18.4. Technology Roadmap 19. Competition Analysis 19.1. Competition Dashboard 19.2. Competition Benchmarking 19.3. Competition Developments 19.4. Competition Deep Dive 19.4.1. North 19.4.1.1. Overview 19.4.1.2. Product Portfolio 19.4.1.3. Sales Footprint 19.4.1.4. Competition Benchmarking 19.4.1.5. Strategy 19.4.1.5.1. Marketing Strategy 19.4.1.5.2. Product Strategy 19.4.1.5.3. Channel Strategy 19.4.2. FACEIT 19.4.2.1. Overview 19.4.2.2. Product Portfolio 19.4.2.3. Sales Footprint 19.4.2.4. Competition Benchmarking 19.4.2.5. Strategy 19.4.2.5.1. Marketing Strategy 19.4.2.5.2. Product Strategy 19.4.2.5.3. Channel Strategy 19.4.3. Immortals 19.4.3.1. Overview 19.4.3.2. Product Portfolio 19.4.3.3. Sales Footprint 19.4.3.4. Competition Benchmarking 19.4.3.5. Strategy 19.4.3.5.1. Marketing Strategy 19.4.3.5.2. Product Strategy 19.4.3.5.3. Channel Strategy 19.4.4. Millennial Corporation 19.4.4.1. Overview 19.4.4.2. Product Portfolio 19.4.4.3. Sales Footprint 19.4.4.4. Competition Benchmarking 19.4.4.5. Strategy 19.4.4.5.1. Marketing Strategy 19.4.4.5.2. Product Strategy 19.4.4.5.3. Channel Strategy 19.4.5. Rfrsh Entertainment 19.4.5.1. Overview 19.4.5.2. Product Portfolio 19.4.5.3. Sales Footprint 19.4.5.4. Competition Benchmarking 19.4.5.5. Strategy 19.4.5.5.1. Marketing Strategy 19.4.5.5.2. Product Strategy 19.4.5.5.3. Channel Strategy 19.4.6. Riot Games, Inc. 19.4.6.1. Overview 19.4.6.2. Product Portfolio 19.4.6.3. Sales Footprint 19.4.6.4. Competition Benchmarking 19.4.6.5. Strategy 19.4.6.5.1. Marketing Strategy 19.4.6.5.2. Product Strategy 19.4.6.5.3. Channel Strategy 19.4.7. ESL 19.4.7.1. Overview 19.4.7.2. Product Portfolio 19.4.7.3. Sales Footprint 19.4.7.4. Competition Benchmarking 19.4.7.5. Strategy 19.4.7.5.1. Marketing Strategy 19.4.7.5.2. Product Strategy 19.4.7.5.3. Channel Strategy 19.4.8. VY Esports 19.4.8.1. Overview 19.4.8.2. Product Portfolio 19.4.8.3. Sales Footprint 19.4.8.4. Competition Benchmarking 19.4.8.5. Strategy 19.4.8.5.1. Marketing Strategy 19.4.8.5.2. Product Strategy 19.4.8.5.3. Channel Strategy 19.4.9. Znipe Esports 19.4.9.1. Overview 19.4.9.2. Product Portfolio 19.4.9.3. Sales Footprint 19.4.9.4. Competition Benchmarking 19.4.9.5. Strategy 19.4.9.5.1. Marketing Strategy 19.4.9.5.2. Product Strategy 19.4.9.5.3. Channel Strategy 19.4.10. Coke Esports 19.4.10.1. Overview 19.4.10.2. Product Portfolio 19.4.10.3. Sales Footprint 19.4.10.4. Competition Benchmarking 19.4.10.5. Strategy 19.4.10.5.1. Marketing Strategy 19.4.10.5.2. Product Strategy 19.4.10.5.3. Channel Strategy 20. Research Methodology
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List Of Table
Table 01: Global Market Value (US$ Mn) Forecast by Device, 2018-2033
Table 02: Global Market Value (US$ Mn) Forecast by End User, 2018-2033
Table 03: Global Market Value (US$ Mn) Forecast by Age Group, 2018-2033
Table 04: Global Market Value (US$ Mn) Forecast by Revenue Stream, 2018-2033
Table 05: Global Market Size (US$ Mn) Forecast by Region, 2018-2033
Table 06: North America Market Size (US$ Mn) Forecast by Country, 2018-2033
Table 07: North America Market Value (US$ Mn) Forecast by Device, 2018-2033
Table 08: North America Market Value (US$ Mn) Forecast by End User, 2018-2033
Table 09: North America Market Value (US$ Mn) Forecast by Age Group, 2018-2033
Table 10: North America Market Value (US$ Mn) Forecast by Revenue Stream, 2018-2033
Table 11: Latin America Market Size (US$ Mn) Forecast by Country, 2018-2033
Table 12: Latin America Market Value (US$ Mn) Forecast by Device, 2018-2033
Table 13: Latin America Market Value (US$ Mn) Forecast by End User, 2018-2033
Table 14: Latin America Market Value (US$ Mn) Forecast by Age Group, 2018-2033
Table 15: Latin America Market Value (US$ Mn) Forecast by Revenue Stream, 2018-2033
Table 16: Western Europe Market Size (US$ Mn) Forecast by Country, 2018-2033
Table 17: Western Europe Market Value (US$ Mn) Forecast by Device, 2018-2033
Table 18: Western Europe Market Value (US$ Mn) Forecast by End User, 2018-2033
Table 19: Western Europe Market Value (US$ Mn) Forecast by Age Group, 2018-2033
Table 20: Western Europe Market Value (US$ Mn) Forecast by Revenue Stream, 2018-2033
Table 21: Eastern Europe Market Size (US$ Mn) Forecast by Country, 2018-2033
Table 22: Eastern Europe Market Value (US$ Mn) Forecast by Device, 2018-2033
Table 23: Eastern Europe Market Value (US$ Mn) Forecast by End User, 2018-2033
Table 24 : Eastern Europe Market Value (US$ Mn) Forecast by Age Group, 2018-2033
Table 25: Eastern Europe Market Value (US$ Mn) Forecast by Revenue Stream, 2018-2033
Table 26: SEA & Other APAC Market Size (US$ Mn) Forecast by Country, 2018-2033
Table 27: SEA & Other APAC Market Value (US$ Mn) Forecast by Device, 2018-2033
Table 28: SEA & Other APAC Market Value (US$ Mn) Forecast by End User, 2018-2033
Table 29: SEA & Other APAC Market Value (US$ Mn) Forecast by Age Group, 2018-2033
Table 30: SEA & Other APAC Market Value (US$ Mn) Forecast by Revenue Stream, 2018-2033
Table 31: China Market Size (US$ Mn) Forecast by Country, 2018-2033
Table 32: China Market Value (US$ Mn) Forecast by Device, 2018-2033
Table 33: China Market Value (US$ Mn) Forecast by End User, 2018-2033
Table 34: China Market Value (US$ Mn) Forecast by Age Group, 2018-2033
Table 35: China Market Value (US$ Mn) Forecast by Revenue Stream, 2018-2033
Table 36: Japan Market Size (US$ Mn) Forecast by Country, 2018-2033
Table 37: Japan Market Value (US$ Mn) Forecast by Device, 2018-2033
Table 38: Japan Market Value (US$ Mn) Forecast by End User, 2018-2033
Table 39: Japan Market Value (US$ Mn) Forecast by Age Group, 2018-2033
Table 40: Japan Market Value (US$ Mn) Forecast by Revenue Stream, 2018-2033
Table 41: MEA Market Size (US$ Mn) Forecast by Country, 2018-2033
Table 42: MEA Market Value (US$ Mn) Forecast by Device, 2018-2033
Table 43: MEA Market Value (US$ Mn) Forecast by End User, 2018-2033
Table 44: MEA Market Value (US$ Mn) Forecast by Age Group, 2018-2033
Table 45: MEA Market Value (US$ Mn) Forecast by Revenue Stream, 2018-2033
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List Of Figures
Figure 01: Global Market Value (US$ Mn), 2018-2022
Figure 02: Global Market Value (US$ Mn) Forecast, 2023-2033
Figure 03: Global Market Value (US$ Mn) Forecast & Incremental & Opportunity Analysis, 2023 - 2033
Figure 04: Global Market: BPS Analysis by Device – 2023 & 2033
Figure 05: Global Market: Y-o-Y Growth Comparison by Device, 2023-2033
Figure 06: Global Market: Market Attractiveness by Device
Figure 07: Global Market: BPS Analysis by End User–2023 & 2033
Figure 08: Global Market: Y-o-Y Growth Comparison by End User 2023-2033
Figure 09: Global Market: Market Attractiveness by End User
Figure 10: Global Market: BPS Analysis by Age Group– 2023 & 2033
Figure 11: Global Market: Y-o-Y Growth Comparison by Age Group, 2023-2033
Figure 12: Global Market: Market Attractiveness by Age Group
Figure 13: Global Market: BPS Analysis by Revenue Stream –2023 & 2033
Figure 14: Global Market: Y-o-Y Growth Comparison by Revenue Stream, 2023-2033
Figure 15: Global Market: Market Attractiveness by Revenue Stream
Figure 16: Global Market: BPS Analysis by Region –2023 & 2033
Figure 17: Global Market: Y-o-Y Growth Comparison by Region, 2023-2033
Figure 18: Global Market: Market Attractiveness by Region
Figure 19: North America Market Absolute $ Opportunity, 2023-2033
Figure 20: Latin America Market Absolute $ Opportunity, 2023-2033
Figure 21: Western Europe Market Absolute $ Opportunity, 2023-2033
Figure 22: Eastern Europe Market Absolute $ Opportunity, 2023-2033
Figure 23: SEA & other APAC Market Absolute $ Opportunity, 2023-2033
Figure 24: China Market Absolute $ Opportunity, 2023-2033
Figure 25: Japan Market Absolute $ Opportunity, 2023-2033
Figure 26: MEA Market Absolute $ Opportunity, 2023-2033
Figure 27: North America Market Value (US$ Mn) Forecast & Incremental & Opportunity Analysis, 2023 - 2033
Figure 28: North America Market Value (US$ Mn), 2018-2022
Figure 29: North America Market Value (US$ Mn) Forecast, 2023-2033
Figure 30: North America Market: BPS Analysis by Country– 2023 & 2033
Figure 31: North America Market: Y-o-Y Growth Comparison by Country, 2023-2033
Figure 32: North America Market: Market Attractiveness by Country
Figure 33: North America Market: BPS Analysis by Device – 2023 & 2033
Figure 34: North America Market: Y-o-Y Growth Comparison by Device, 2023-2033
Figure 35: North America Market: Market Attractiveness by Device
Figure 36: North America Market: BPS Analysis by End User–2023 & 2033
Figure 37: North America Market: Y-o-Y Growth Comparison by End User 2023-2033
Figure 38: North America Market: Market Attractiveness by End User
Figure 39: North America Market: BPS Analysis by Age Group– 2023 & 2033
Figure 40: North America Market: Y-o-Y Growth Comparison by Age Group, 2023-2033
Figure 41: North America Market: Market Attractiveness by Age Group
Figure 42: North America Market: BPS Analysis by Revenue Stream –2023 & 2033
Figure 43: North America Market: Y-o-Y Growth Comparison by Revenue Stream, 2023-2033
Figure 44: North America Market: Market Attractiveness by Revenue Stream
Figure 45: Latin America Market Value (US$ Mn) Forecast & Incremental & Opportunity Analysis, 2023 - 2033
Figure 46: Latin America Market Value (US$ Mn), 2018-2022
Figure 47: Latin America Market Value (US$ Mn) Forecast, 2023-2033
Figure 48: Latin America Market: BPS Analysis by Country– 2023 & 2033
Figure 49: Latin America Market: Y-o-Y Growth Comparison by Country, 2023-2033
Figure 50: Latin America Market: Market Attractiveness by Country
Figure 51: Latin America Market: BPS Analysis by Device – 2023 & 2033
Figure 52: Latin America Market: Y-o-Y Growth Comparison by Device, 2023-2033
Figure 53: Latin America Market: Market Attractiveness by Device
Figure 54: Latin America Market: BPS Analysis by End User–2023 & 2033
Figure 55: Latin America Market: Y-o-Y Growth Comparison by End User 2023-2033
Figure 56: Latin America Market: Market Attractiveness by End User
Figure 57: Latin America Market: BPS Analysis by Age Group– 2023 & 2033
Figure 58: Latin America Market: Y-o-Y Growth Comparison by Age Group, 2023-2033
Figure 59: Latin America Market: Market Attractiveness by Age Group
Figure 60: Latin America Market: BPS Analysis by Revenue Stream –2023 & 2033
Figure 61: Latin America Market: Y-o-Y Growth Comparison by Revenue Stream, 2023-2033
Figure 62: Latin America Market: Market Attractiveness by Revenue Stream
Figure 63: Western Europe Market Value (US$ Mn) Forecast & Incremental & Opportunity Analysis, 2023 - 2033
Figure 64: Western Europe Market Value (US$ Mn), 2018-2022
Figure 65: Western Europe Market Value (US$ Mn) Forecast, 2023-2033
Figure 66: Western Europe Market: BPS Analysis by Country– 2023 & 2033
Figure 67: Western Europe Market: Y-o-Y Growth Comparison by Country, 2023-2033
Figure 68: Western Europe Market: Market Attractiveness by Country
Figure 69: Western Europe Market: BPS Analysis by Device – 2023 & 2033
Figure 70: Western Europe Market: Y-o-Y Growth Comparison by Device, 2023-2033
Figure 71: Western Europe Market: Market Attractiveness by Device
Figure 72: Western Europe Market: BPS Analysis by End User–2023 & 2033
Figure 73: Western Europe Market: Y-o-Y Growth Comparison by End User 2023-2033
Figure 74: Western Europe Market: Market Attractiveness by End User
Figure 75: Western Europe Market: BPS Analysis by Age Group– 2023 & 2033
Figure 76: Western Europe Market: Y-o-Y Growth Comparison by Age Group, 2023-2033
Figure 77: Western Europe Market: Market Attractiveness by Age Group
Figure 78: Western Europe Market: BPS Analysis by Revenue Stream –2023 & 2033
Figure 79: Western Europe Market: Y-o-Y Growth Comparison by Revenue Stream, 2023-2033
Figure 80: Western Europe Market: Market Attractiveness by Revenue Stream
Figure 81: Eastern Europe Market Value (US$ Mn) Forecast & Incremental & Opportunity Analysis, 2023 - 2033
Figure 82: Eastern Europe Market Value (US$ Mn), 2018-2022
Figure 83: Eastern Europe Market Value (US$ Mn) Forecast, 2023-2033
Figure 84: Eastern Europe Market: BPS Analysis by Country– 2023 & 2033
Figure 85: Eastern Europe Market: Y-o-Y Growth Comparison by Country, 2023-2033
Figure 86: Eastern Europe Market: Market Attractiveness by Country
Figure 87: Eastern Europe Market: BPS Analysis by Device – 2023 & 2033
Figure 88: Eastern Europe Market: Y-o-Y Growth Comparison by Device, 2023-2033
Figure 89: Eastern Europe Market: Market Attractiveness by Device
Figure 90: Eastern Europe Market: BPS Analysis by End User–2023 & 2033
Figure 91: Eastern Europe Market: Y-o-Y Growth Comparison by End User 2023-2033
Figure 92: Eastern Europe Market: Market Attractiveness by End User
Figure 93: Eastern Europe Market: BPS Analysis by Age Group– 2023 & 2033
Figure 94: Eastern Europe Market: Y-o-Y Growth Comparison by Age Group, 2023-2033
Figure 95: Eastern Europe Market: Market Attractiveness by Age Group
Figure 96: Eastern Europe Market: BPS Analysis by Revenue Stream –2023 & 2033
Figure 97: Eastern Europe Market: Y-o-Y Growth Comparison by Revenue Stream, 2023-2033
Figure 98: Eastern Europe Market: Market Attractiveness by Revenue Stream
Figure 99: SEA & Other APAC Market Value (US$ Mn) Forecast & Incremental & Opportunity Analysis, 2023 - 2033
Figure 100: SEA & Other APAC Market Value (US$ Mn), 2018-2022
Figure 101: SEA & Other APAC Market Value (US$ Mn) Forecast, 2023-2033
Figure 102: SEA & Other APAC Market: BPS Analysis by Country– 2023 & 2033
Figure 103: SEA & Other APAC Market: Y-o-Y Growth Comparison by Country, 2023-2033
Figure 104: SEA & Other APAC Market: Market Attractiveness by Country
Figure 105: SEA & Other APAC Market: BPS Analysis by Device – 2023 & 2033
Figure 106: SEA & Other APAC Market: Y-o-Y Growth Comparison by Device, 2023-2033
Figure 107: SEA & Other APAC Market: Market Attractiveness by Device
Figure 108: SEA & Other APAC Market: BPS Analysis by End User–2023 & 2033
Figure 109: SEA & Other APAC Market: Y-o-Y Growth Comparison by End User 2023-2033
Figure 110: SEA & Other APAC Market: Market Attractiveness by End User
Figure 111: SEA & Other APAC Market: BPS Analysis by Age Group– 2023 & 2033
Figure 112: SEA & Other APAC Market: Y-o-Y Growth Comparison by Age Group, 2023-2033
Figure 113: SEA & Other APAC Market: Market Attractiveness by Age Group
Figure 114: SEA & Other APAC Market: BPS Analysis by Revenue Stream –2023 & 2033
Figure 115: SEA & Other APAC Market: Y-o-Y Growth Comparison by Revenue Stream, 2023-2033
Figure 116: SEA & Other APAC Market: Market Attractiveness by Revenue Stream
Figure 117: China Market Value (US$ Mn) Forecast & Incremental & Opportunity Analysis, 2023 - 2033
Figure 118: China Market Value (US$ Mn), 2018-2022
Figure 119: China Market Value (US$ Mn) Forecast, 2023-2033
Figure 120: China Market: BPS Analysis by Country– 2023 & 2033
Figure 121: China Market: Y-o-Y Growth Comparison by Country, 2023-2033
Figure 122: China Market: Market Attractiveness by Country
Figure 123: China Market: BPS Analysis by Device – 2023 & 2033
Figure 124: China Market: Y-o-Y Growth Comparison by Device, 2023-2033
Figure 125: China Market: Market Attractiveness by Device
Figure 126: China Market: BPS Analysis by End User–2023 & 2033
Figure 127: China Market: Y-o-Y Growth Comparison by End User 2023-2033
Figure 128: China Market: Market Attractiveness by End User
Figure 129: China Market: BPS Analysis by Age Group– 2023 & 2033
Figure 130: China Market: Y-o-Y Growth Comparison by Age Group, 2023-2033
Figure 131: China Market: Market Attractiveness by Age Group
Figure 132: China Market: BPS Analysis by Revenue Stream –2023 & 2033
Figure 133: China Market: Y-o-Y Growth Comparison by Revenue Stream, 2023-2033
Figure 134: China Market: Market Attractiveness by Revenue Stream
Figure 135: Japan Market Value (US$ Mn) Forecast & Incremental & Opportunity Analysis, 2023 - 2033
Figure 136: Japan Market Value (US$ Mn), 2018-2022
Figure 137: Japan Market Value (US$ Mn) Forecast, 2023-2033
Figure 138: Japan Market: BPS Analysis by Country– 2023 & 2033
Figure 139: Japan Market: Y-o-Y Growth Comparison by Country, 2023-2033
Figure 140: Japan Market: Market Attractiveness by Country
Figure 141: Japan Market: BPS Analysis by Device – 2023 & 2033
Figure 142: Japan Market: Y-o-Y Growth Comparison by Device, 2023-2033
Figure 143: Japan Market: Market Attractiveness by Device
Figure 144: Japan Market: BPS Analysis by End User–2023 & 2033
Figure 145: Japan Market: Y-o-Y Growth Comparison by End User 2023-2033
Figure 146: Japan Market: Market Attractiveness by End User
Figure 147: Japan Market: BPS Analysis by Age Group– 2023 & 2033
Figure 148: Japan Market: Y-o-Y Growth Comparison by Age Group, 2023-2033
Figure 149: Japan Market: Market Attractiveness by Age Group
Figure 150: Japan Market: BPS Analysis by Revenue Stream –2023 & 2033
Figure 151: Japan Market: Y-o-Y Growth Comparison by Revenue Stream, 2023-2033
Figure 152: Japan Market: Market Attractiveness by Revenue Stream
Figure 153: MEA Market Value (US$ Mn) Forecast & Incremental & Opportunity Analysis, 2023 - 2033
Figure 154: MEA Market Value (US$ Mn), 2018-2022
Figure 155: MEA Market Value (US$ Mn) Forecast, 2023-2033
Figure 156: MEA Market: BPS Analysis by Country– 2023 & 2033
Figure 157: MEA Market: Y-o-Y Growth Comparison by Country, 2023-2033
Figure 158: MEA Market: Market Attractiveness by Country
Figure 159: MEA Market: BPS Analysis by Device – 2023 & 2033
Figure 160: MEA Market: Y-o-Y Growth Comparison by Device, 2023-2033
Figure 161: MEA Market: Market Attractiveness by Device
Figure 162: MEA Market: BPS Analysis by End User–2023 & 2033
Figure 163: MEA Market: Y-o-Y Growth Comparison by End User 2023-2033
Figure 164: MEA Market: Market Attractiveness by End User
Figure 165: MEA Market: BPS Analysis by Age Group– 2023 & 2033
Figure 166: MEA Market: Y-o-Y Growth Comparison by Age Group, 2023-2033
Figure 167: MEA Market: Market Attractiveness by Age Group
Figure 168: MEA Market: BPS Analysis by Revenue Stream –2023 & 2033
Figure 169: MEA Market: Y-o-Y Growth Comparison by Revenue Stream, 2023-2033
Figure 170: MEA Market: Market Attractiveness by Revenue Stream
Know thy Competitors
Competitive landscape highlights only certain players
Complete list available upon request
- FAQs -
How big is the eSports market?
The global eSports market stands at a US$ 1.8 billion valuation in 2023.
What is the projected market size for 2033?
Demand for eSports is projected to account for a market value of US$ 9.5 billion by 2033-end.
What is the eSports market growth?
From 2023 to 2033, the market for eSports is projected to expand at a stellar 18.1% CAGR.
Who has the biggest market share in eSports?
North America accounts for more than 35% of the global market share at present.
Who are the top companies operating in the market?
Tencent Holdings Limited, Twitch Interactive Inc., X1 Esports, and Sony Group Corporation are key eSports companies.