Video Games Market

Video Games Market Analysis By Game Type (Action, Adventure, Arcade, Sports), By Hardware (Handheld Console, Static, Video Gaming Accessories), By Physical Platform (Computer, Console), By Digital Platform (Online, Mobile/Tablet, Handheld, Virtual Reality) and By Region- 2022 to 2032

Analysis of Video Games market covering 30 + countries including analysis of US, Canada, UK, Germany, France, Nordics, GCC countries, Japan, Korea and many more

Video Games Market Outlook (2022 to 2032)

The global market for video games reached a valuation of around US$ 170.53 Billion in 2021 and is slated to accelerate at a CAGR of 13% to top US$ 650 Billion by 2032. Developments in technology and continued innovation in both hardware and software to improve the real-time rendering of graphics are likely to drive the growth of the market throughout the conjecture period.

Mobile video games have gained high traction, capturing nearly 50% market share of the video gaming industry, while the immense popularity of the PlayStation has bolstered the market demand for gaming consoles.

Report Attributes Details
Video Games Market Size (2022) US$ 192.59 Billion
Projected Market Value (2032F) US$ 650 Billion
Global Market Growth Rate (2022 to 2032) 13% CAGR
Asia Pacific Market Share (2022) 42%
North America Market Share (2022) 35%
Market Share of mobile video games (2022) 50%
Key Companies Profiled Activision Blizzards Inc.; Nintendo Co. Ltd.; NVIDIA Corp.; Sony Corp.; Microsoft Corp.; Electronic Arts Inc. (EA); Ubisoft Entertainment SA; King Digital Entertainment Plc.; Supercell Oy; Take-Two Interactive; Vivendi SE; Konami Holdings Corporation; Disney Interactive Studios; THQ Nordic GmbH; Sega Corporation

Don't Need a Global Report?

save 40%! on Country & Region specific reports

Video Games Demand Analysis (2017 to 2021) in Comparison to Market Estimations (2022 to 2032)

The global video game market size surpassed nearly US$ 170.53 Billion, registering nearly 11% CAGR from 2017 to 2021. Technological advancements such as virtual reality, and the global video games industry has offered a plethora of expansion opportunities for major developers.

Based on type, online gaming exhibits massive potential for growth in the upcoming future. Gone will be the days of purchasing game cassettes and CDs during a specific holiday season. Online subscriptions have enabled unlimited streaming of online games by professionals, a trend that will majorly stimulate demand.

Manufacturers are highly likely to concentrate their operations across emerging markets in the Asian region- with India, South Korea, China, and Japan emerging as major gaming hubs in forthcoming years. Based on the aforementioned trends, it is expected that the global market for video games will surge at a whopping 13% CAGR from 2022 to 2032.

How have Technological Advancements Shaped Video Games Demand?

Emerging Popularity of PlayStations and Mobile Games to Proliferate the Demand for Video Games

Sports games or more popularly e-sports have cemented the way for a new phenomenon in the video games industry. With the rapid advances in processing units used in gaming consoles, the demand for video games across the world has multiplied manifold.

Besides, with developments in computer graphic techniques, video games bring a feeling of more immersive experiences for gamers. These advances have been so massive that experts suggest gaming technology is no longer a constraint but an enabler in the rapid growth of the market globally.

More Insights, Lesser Cost (-50% off)

Insights on import/export production,
pricing analysis, and more – Only @ Fact.MR

Why is Increased Smart Device Ownership Bolstering Video Games Sales?

Enhanced Mobile Hardware Boosts the Excellent Gaming Experience

With smartphones and other devices usage at an all-time high, video gaming has never been so convenient, easy, and affordable. Widespread technological advancements have made it possible to access video games at our fingertips. Advanced graphics provide a real-time experience for all users.

Amongst all smart devices, mobile gaming has emerged as the most popular. Easy accessibility and greater affordability are attributed as chief drivers behind increased smartphone usage. Sales of mobile video games especially spiked amidst the COVID-19 pandemic, as stay-at-home directives prompted people to increase screen time.

How Crucial is Development in the Video Games Market for Start-Ups?

Integration of Virtual Reality in the Creation of New Games has amplified the Popularity of Video Games

The mobile technology boom in recent years has transformed the industry and opened the doors to a new generation of gamers. Owing to the emerging popularity of online gaming, several new players are entering the industry with the integration of cutting-edge technology for an enhanced gaming experience.

For instance :

  • Founded in 2016, Scopely is a mobile game developer focusing on the development of casual games. The company focuses on the development of puzzle and role-playing games, including "Yahtzee with Buddies", "Scrabble", "MARVEL Strike Force" and "The Walking Dead - Road to Survival." The games are available for Android and iOS users. It monetizes through in-app ads and purchases. Since its foundation, the company has garnered overall funding of US$ 999 Million.

The future of gaming is all about the latest trends, integration, and innovation. The new platforms are just going to make it more entertaining. Emerging popularity has skyrocketed the sales of the mobile gaming industry and is predicted to witness tremendous growth over the coming years.

  • Established in 2012, Improbable is a platform offering distributed simulation software for video games and corporate sectors. The platform offers a cloud-based computing solution that enables game developers to create, run, and operate online games. Also, allow developers to write code using any simulation software and distribute their code across multiple machines.

Know thy Competitors

Competitive landscape highlights only certain players
Complete list available upon request

Which Regional Market is catching the Attention of Video Games Suppliers?

Integration of Artificial Intelligence & Emergence of New Gaming Companies Will Further Expand the Regional Share

In terms of revenue contribution, prominent regions like the Asia Pacific and North America are the major contributors accounting for the highest share. The proliferation of smartphones, the mounting internet penetration rate, and the easy accessibility of games on the internet are likely to contribute to the growth of these market

In 2022, the Asia Pacific dominated the market; accounting for nearly 42% share of the global revenue collection. The surfacing of China as a primary gaming hub endorsed the regional market to govern the overall market. The persistent increase in the smartphone penetration rate in China is propelling the growth of the regional market. Tencent Holdings Limited of China aroused as the largest player in the global video game market due to its inorganic growth strategies, such as the acquisition of Riot Games and Supercell Oy, which the company has been pursuing aggressively.

The mounting number of online gamers and the burgeoning popularity of online gaming tournaments in the Asia Pacific is encouraging market players to introduce platforms that can potentially allow gamers to access AAA games. For instance, in December 2021, Tencent Holdings Limited partnered with NVIDIA Corporation to launch START, a new cloud gaming service, to allow gamers to access AAA games on underpowered devices. South Korea is expected to contribute significantly to the growth of the regional market owing to the rising popularity of e-sports and massively multiplayer online games in the country.

Other regions are also gaining significant market share, backed by the emerging craze for mobile video games and the popularity of PlayStation (PS) among adults looking for an exceptional gaming experience embedded with advanced graphics and tools.

Country-wise insights

How is the U.S Emerging as a Video Games Hub?

The U.S market was estimated at nearly US$ 43 Billion in 2021 and is expected to register a CAGR of around 11% during the forecast period. Espousing gaming platforms, such as E-sports, drives the market in the country.

Furthermore, the arrival of cloud gaming and expanding internet penetration in the country, which is approximately 94% as of May 2021, according to the International Telecommunication Union, has further increased the average time spent across digital media by an adult. These factors are driving the digital gaming market in the country.

Why is the Video Games Industry Flourishing in China?

The mobile gaming market in China is presently the most popular in the world and is one of the most lucrative. In 2021, China's mobile gaming revenues cultivated by 31% to a value of nearly US$ 30 Billion.

Moreover, technical innovations, expanding market demographics, and an increase in video game-related merchandise have all contributed to the video game industry's new scope.

China retains its position as the world’s largest gaming market in 2021 with 55% of the total global players. Sales especially picked up pace in the post-pandemic period, registering over a 15% gain in Q3 2021, racking up US$ 10.4 billion in revenue.

Category-wise Insights

Why are Mobile Video Games Likely to Remain Top Selling?

Mobile video games have gained high traction by leaving behind gaming consoles and PC games way back in past few years. Furthermore, it dominates the gaming industry with nearly 55% share, reaching US$ 162 Billion in 2021.

Moreover, it is projected to grow with a CAGR of 11% and the market value is likely to nearly double by 2031 end. With the growing strength of streaming (supported by 5G), cloud gaming services, and mobile esports, most gamers will embrace mobile gaming in the next few years.

How has Virtual Reality Changed the Gaming Industry?

Despite being a fairly new industry, the demand for virtual reality is growing fairly well, counting within the video gaming segment, which allows gamers to transport themselves to different worlds.

The virtual reality gaming space is expanding its professional value with the assistance of innovations. Awareness of state-of-the-art VR accessories, such as headsets, bodysuits, and gloves, is rapidly growing amongst players. A CAGR of around 10% is projected for this segment.

Blockchain-based gaming

With powerful data encryption techniques, gaming is set to become secure from hackers and middle-way thefts in online transactions. The technology is likely to make in-game purchases even safer and more frequent. It’s anticipated that by end of 2023 people will make USD 200 Billion worth of in-game purchases.

Metaverse Gaming

Since the debut of video games on Metaverse has become hype, many gaming studios and companies have started carving the first game in Metaverse. The market in Metaverse games is anticipated to cross a valuation of USD 710.21 Billion by 2027. NFT sales in 2021 amounted to USD 25 Billion from USD 94.9 Million in the previous year 2020. This is anticipated to increase in the forecast period owing to rising virtual reality in Metaverse gaming. NFT also initiated the “play to earn” (P2E) model which encourages people to play games by offering financial incentives.

Competitive Landscape

Prominent players are embracing innovative approaches such as ground-breaking marketing tactics, technological advancements, mergers, and acquisitions.

  • In January 2022, Microsoft Corp. announced plans to acquire Activision Blizzard Inc., a leader in game development and interactive entertainment content publisher. This acquisition will accelerate the growth in Microsoft’s gaming business across mobile, PC, console, and cloud and will provide building blocks for the metaverse.
  • In February 2022, Nintendo Co. Ltd continues its development expansion with the acquisition of long-time partner SRD. The deal is the latest step in Nintendo’s plan to expand its internal development capabilities.
  • In June 2021, Tencent announced the acquisition of 85% ownership of Supercell, the massively profitable Finnish firm behind the hit game Clash of Clans, for around US$ 8.6 Billion
  • In March 2021, Microsoft finalized its US $7.5 Billion deal to acquire ZeniMax Media, the parent company of Doom and Fallout studio Bethesda Softworks. The finalization comes just a day after Microsoft secured regulatory approval from the EU for the acquisition, and it will now bolster the company’s first-party Xbox games studios up to a total of 23.

Key Segments in Video Games Industry Research

  • By Game Type:

    • Action
    • Adventure
    • Arcade
    • Casual
    • Children’s Entertainment
    • Strategy
    • Sports
    • Shooter
    • Role-Playing
    • Racing
  • By Hardware:

    • Handheld Console
    • Static Console
    • Video Gaming Accessories
  • By Physical Platform:

    • Computer
    • Console
  • By Digital Platform:

    • Online
    • Mobile/Tablet
    • Handheld
    • Virtual Reality
  • By Region:

    • North America
    • Latin America
    • Europe
    • Japan
    • APEJ
    • Middle East & Africa

Table of Content

  • 1. Global Market - Executive Summary
  • 2. Global Market Overview
  • 3. Global Market Analysis and Forecast By Game Type
    • 3.1. Action
    • 3.2. Adventure
    • 3.3. Arcade
    • 3.4. Casual
    • 3.5. Children's Entertainment
    • 3.6. Strategy
    • 3.7. Sport Games
    • 3.8. Shooter
    • 3.9. Role-Playing
    • 3.10. Racing
  • 4. Global Market Analysis and Forecast By Hardware
    • 4.1. Hand-held Consoles
    • 4.2. Static Consoles
    • 4.3. Gaming Accessories
  • 5. Global Market Analysis and Forecast By Physical Platform
    • 5.1. Computer Games
    • 5.2. Console Games
  • 6. Global Market Analysis and Forecast By Digital Platform
    • 6.1. PC
    • 6.2. Console Games
    • 6.3. Online Games
    • 6.4. Mobile/Tablet Games
    • 6.5. Handheld
  • 7. Global Market Analysis and Forecast By Region
    • 7.1. North America
    • 7.2. Latin America
    • 7.3. Europe
    • 7.4. Japan
    • 7.5. APEJ
    • 7.6. MEA
  • 8. North America Market Analysis and Forecast, By Country, 2017 to 2032
  • 9. Latin America Market Analysis and Forecast, By Country, 2017 to 2032
  • 10. Europe Market Analysis and Forecast, By Country, 2017 to 2032
  • 11. Japan Market Analysis and Forecast, By Country, 2017 to 2032
  • 12. APEJ Market Analysis and Forecast, By Country, 2017 to 2032
  • 13. MEA Market Analysis and Forecast, By Country, 2017 to 2032
  • 14. Global Market Company/Manufactures/Distributors/Suppliers Profile and Revenue Projections
    • 14.1. Activision Blizzards Inc.
    • 14.2. Nintendo Co. Ltd
    • 14.3. NVIDIA Corp
    • 14.4. Sony Corp
    • 14.5. Microsoft Corp
    • 14.6. Electronic Arts Inc.
    • 14.7. Ubisoft Entertainment SA
    • 14.8. King Digital Entertainment Plc
    • 14.9. Supercell Oy
    • 14.10. Take Two
    • 14.11. Vivendi
    • 14.12. Konami
    • 14.13. Disney
    • 14.14. THQ
    • 14.15. SEGA
  • 15. Research Methodology
  • 16. Secondary and Primary Sources
  • 17. Assumptions and Acronyms
  • 18. Disclaimer

Don't Need a Global Report?

save 40%! on Country & Region specific reports

List Of Table

TABLE 01: Global Market Value (US$ Mn), 2017-2021

TABLE 02: Global Market Value (US$ Mn), 2022-2032

TABLE 03: Global Market Value (US$ Mn) and Y-o-Y, 2017-2032

TABLE 04: Global Action Segment Value (US$ Mn), By Region 2017-2021

TABLE 05: Global Action Segment Value (US$ Mn), By Region 2022-2032

TABLE 06: Global Action Segment Market Share, By Region 2017-2021

TABLE 07: Global Action Segment Market Share, By Region 2022-2032

TABLE 08: Global Action Segment Y-o-Y, By Region 2017-2032

TABLE 09: Global Adventure Segment Value (US$ Mn), By Region 2017-2021

TABLE 10: Global Adventure Segment Value (US$ Mn), By Region 2022-2032

TABLE 11: Global Adventure Segment Market Share, By Region 2017-2021

TABLE 12: Global Adventure Segment Market Share, By Region 2022-2032

TABLE 13: Global Adventure Segment Y-o-Y, By Region 2017-2032

TABLE 14: Global Arcade Segment Value (US$ Mn), By Region 2017-2021

TABLE 15: Global Arcade Segment Value (US$ Mn), By Region 2022-2032

TABLE 16: Global Arcade Segment Market Share, By Region 2017-2021

TABLE 17: Global Arcade Segment Market Share, By Region 2022-2032

TABLE 18: Global Arcade Segment Y-o-Y, By Region 2017-2032

TABLE 19: Global Casual Segment Value (US$ Mn), By Region 2017-2021

TABLE 20: Global Casual Segment Value (US$ Mn), By Region 2022-2032

TABLE 21: Global Casual Segment Market Share, By Region 2017-2021

TABLE 22: Global Casual Segment Market Share, By Region 2022-2032

TABLE 23: Global Casual Segment Y-o-Y, By Region 2017-2032

TABLE 24: Global Children's Entertainment Segment Value (US$ Mn), By Region 2017-2021

TABLE 25: Global Children's Entertainment Segment Value (US$ Mn), By Region 2022-2032

TABLE 26: Global Children's Entertainment Segment Market Share, By Region 2017-2021

TABLE 27: Global Children's Entertainment Segment Market Share, By Region 2022-2032

TABLE 28: Global Children's Entertainment Segment Y-o-Y, By Region 2017-2032

TABLE 29: Global Strategy Segment Value (US$ Mn), By Region 2017-2021

TABLE 30: Global Strategy Segment Value (US$ Mn), By Region 2022-2032

TABLE 31: Global Strategy Segment Market Share, By Region 2017-2021

TABLE 32: Global Strategy Segment Market Share, By Region 2022-2032

TABLE 33: Global Strategy Segment Y-o-Y, By Region 2017-2032

TABLE 34: Global Sport Games Segment Value (US$ Mn), By Region 2017-2021

TABLE 35: Global Sport Games Segment Value (US$ Mn), By Region 2022-2032

TABLE 36: Global Sport Games Segment Market Share, By Region 2017-2021

TABLE 37: Global Sport Games Segment Market Share, By Region 2022-2032

TABLE 38: Global Sport Games Segment Y-o-Y, By Region 2017-2032

TABLE 39: Global Shooter Segment Value (US$ Mn), By Region 2017-2021

TABLE 40: Global Shooter Segment Value (US$ Mn), By Region 2022-2032

TABLE 41: Global Shooter Segment Market Share, By Region 2017-2021

TABLE 42: Global Shooter Segment Market Share, By Region 2022-2032

TABLE 43: Global Shooter Segment Y-o-Y, By Region 2017-2032

TABLE 44: Global Role-Playing Segment Value (US$ Mn), By Region 2017-2021

TABLE 45: Global Role-Playing Segment Value (US$ Mn), By Region 2022-2032

TABLE 46: Global Role-Playing Segment Market Share, By Region 2017-2021

TABLE 47: Global Role-Playing Segment Market Share, By Region 2022-2032

TABLE 48: Global Role-Playing Segment Y-o-Y, By Region 2017-2032

TABLE 49: Global Racing Segment Value (US$ Mn), By Region 2017-2021

TABLE 50: Global Racing Segment Value (US$ Mn), By Region 2022-2032

TABLE 51: Global Racing Segment Market Share, By Region 2017-2021

TABLE 52: Global Racing Segment Market Share, By Region 2022-2032

TABLE 53: Global Racing Segment Y-o-Y, By Region 2017-2032

TABLE 54: Global Hand-held Consoles Segment Value (US$ Mn), By Region 2017-2021

TABLE 55: Global Hand-held Consoles Segment Value (US$ Mn), By Region 2022-2032

TABLE 56: Global Hand-held Consoles Segment Market Share, By Region 2017-2021

TABLE 57: Global Hand-held Consoles Segment Market Share, By Region 2022-2032

TABLE 58: Global Hand-held Consoles Segment Y-o-Y, By Region 2017-2032

TABLE 59: Global Static Consoles Segment Value (US$ Mn), By Region 2017-2021

TABLE 60: Global Static Consoles Segment Value (US$ Mn), By Region 2022-2032

TABLE 61: Global Static Consoles Segment Market Share, By Region 2017-2021

TABLE 62: Global Static Consoles Segment Market Share, By Region 2022-2032

TABLE 63: Global Static Consoles Segment Y-o-Y, By Region 2017-2032

TABLE 64: Global Gaming Accessories Segment Value (US$ Mn), By Region 2017-2021

TABLE 65: Global Gaming Accessories Segment Value (US$ Mn), By Region 2022-2032

TABLE 66: Global Gaming Accessories Segment Market Share, By Region 2017-2021

TABLE 67: Global Gaming Accessories Segment Market Share, By Region 2022-2032

TABLE 68: Global Gaming Accessories Segment Y-o-Y, By Region 2017-2032

TABLE 69: Global Computer Games Segment Value (US$ Mn), By Region 2017-2021

TABLE 70: Global Computer Games Segment Value (US$ Mn), By Region 2022-2032

TABLE 71: Global Computer Games Segment Market Share, By Region 2017-2021

TABLE 72: Global Computer Games Segment Market Share, By Region 2022-2032

TABLE 73: Global Computer Games Segment Y-o-Y, By Region 2017-2032

TABLE 74: Global Console Games Segment Value (US$ Mn), By Region 2017-2021

TABLE 75: Global Console Games Segment Value (US$ Mn), By Region 2022-2032

TABLE 76: Global Console Games Segment Market Share, By Region 2017-2021

TABLE 77: Global Console Games Segment Market Share, By Region 2022-2032

TABLE 78: Global Console Games Segment Y-o-Y, By Region 2017-2032

TABLE 79: Global PC Segment Value (US$ Mn), By Region 2017-2021

TABLE 80: Global PC Segment Value (US$ Mn), By Region 2022-2032

TABLE 81: Global PC Segment Market Share, By Region 2017-2021

TABLE 82: Global PC Segment Market Share, By Region 2022-2032

TABLE 83: Global PC Segment Y-o-Y, By Region 2017-2032

TABLE 84: Global Console Games Segment Value (US$ Mn), By Region 2017-2021

TABLE 85: Global Console Games Segment Value (US$ Mn), By Region 2022-2032

TABLE 86: Global Console Games Segment Market Share, By Region 2017-2021

TABLE 87: Global Console Games Segment Market Share, By Region 2022-2032

TABLE 88: Global Console Games Segment Y-o-Y, By Region 2017-2032

TABLE 89: Global Online Games Segment Value (US$ Mn), By Region 2017-2021

TABLE 90: Global Online Games Segment Value (US$ Mn), By Region 2022-2032

TABLE 91: Global Online Games Segment Market Share, By Region 2017-2021

TABLE 92: Global Online Games Segment Market Share, By Region 2022-2032

TABLE 93: Global Online Games Segment Y-o-Y, By Region 2017-2032

TABLE 94: Global Mobile/ Tablet Games Segment Value (US$ Mn), By Region 2017-2021

TABLE 95: Global Mobile/ Tablet Games Segment Value (US$ Mn), By Region 2022-2032

TABLE 96: Global Mobile/ Tablet Games Segment Market Share, By Region 2017-2021

TABLE 97: Global Mobile/ Tablet Games Segment Market Share, By Region 2022-2032

TABLE 98: Global Mobile/ Tablet Games Segment Y-o-Y, By Region 2017-2032

TABLE 99: Global Handheld Segment Value (US$ Mn), By Region 2017-2021

TABLE 100: Global Handheld Segment Value (US$ Mn), By Region 2022-2032

TABLE 101: Global Handheld Segment Market Share, By Region 2017-2021

TABLE 102: Global Handheld Segment Market Share, By Region 2022-2032

TABLE 103: Global Handheld Segment Y-o-Y, By Region 2017-2032

TABLE 104: North America Market Value (US$ Mn), By Game Type 2017-2021

TABLE 105: North America Market Value (US$ Mn), By Game Type 2022-2032

TABLE 106: North America Market Value (US$ Mn), By Hardware 2017-2021

TABLE 107: North America Market Value (US$ Mn), By Hardware 2022-2032

TABLE 108: North America Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 109: North America Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 110: North America Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 111: North America Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 112: Latin America Market Value (US$ Mn), By Game Type 2017-2021

TABLE 113: Latin America Market Value (US$ Mn), By Game Type 2022-2032

TABLE 114: Latin America Market Value (US$ Mn), By Hardware 2017-2021

TABLE 115: Latin America Market Value (US$ Mn), By Hardware 2022-2032

TABLE 116: Latin America Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 117: Latin America Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 118: Latin America Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 119: Latin America Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 120: Europe Market Value (US$ Mn), By Game Type 2017-2021

TABLE 121: Europe Market Value (US$ Mn), By Game Type 2022-2032

TABLE 122: Europe Market Value (US$ Mn), By Hardware 2017-2021

TABLE 123: Europe Market Value (US$ Mn), By Hardware 2022-2032

TABLE 124: Europe Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 125: Europe Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 126: Europe Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 127: Europe Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 128: Japan Market Value (US$ Mn), By Game Type 2017-2021

TABLE 129: Japan Market Value (US$ Mn), By Game Type 2022-2032

TABLE 130: Japan Market Value (US$ Mn), By Hardware 2017-2021

TABLE 131: Japan Market Value (US$ Mn), By Hardware 2022-2032

TABLE 132: Japan Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 133: Japan Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 134: Japan Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 135: Japan Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 136: APEJ Market Value (US$ Mn), By Game Type 2017-2021

TABLE 137: APEJ Market Value (US$ Mn), By Game Type 2022-2032

TABLE 138: APEJ Market Value (US$ Mn), By Hardware 2017-2021

TABLE 139: APEJ Market Value (US$ Mn), By Hardware 2022-2032

TABLE 140: APEJ Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 141: APEJ Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 142: APEJ Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 143: APEJ Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 144: MEA Market Value (US$ Mn), By Game Type 2017-2021

TABLE 145: MEA Market Value (US$ Mn), By Game Type 2022-2032

TABLE 146: MEA Market Value (US$ Mn), By Hardware 2017-2021

TABLE 147: MEA Market Value (US$ Mn), By Hardware 2022-2032

TABLE 148: MEA Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 149: MEA Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 150: MEA Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 151: MEA Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 152: US Market Value (US$ Mn), By Game Type 2017-2021

TABLE 153: US Market Value (US$ Mn), By Game Type 2022-2032

TABLE 154: US Market Value (US$ Mn), By Hardware 2017-2021

TABLE 155: US Market Value (US$ Mn), By Hardware 2022-2032

TABLE 156: US Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 157: US Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 158: US Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 159: US Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 160: Canada Market Value (US$ Mn), By Game Type 2017-2021

TABLE 161: Canada Market Value (US$ Mn), By Game Type 2022-2032

TABLE 162: Canada Market Value (US$ Mn), By Hardware 2017-2021

TABLE 163: Canada Market Value (US$ Mn), By Hardware 2022-2032

TABLE 164: Canada Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 165: Canada Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 166: Canada Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 167: Canada Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 168: Brazil Market Value (US$ Mn), By Game Type 2017-2021

TABLE 169: Brazil Market Value (US$ Mn), By Game Type 2022-2032

TABLE 170: Brazil Market Value (US$ Mn), By Hardware 2017-2021

TABLE 171: Brazil Market Value (US$ Mn), By Hardware 2022-2032

TABLE 172: Brazil Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 173: Brazil Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 174: Brazil Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 175: Brazil Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 176: Mexico Market Value (US$ Mn), By Game Type 2017-2021

TABLE 177: Mexico Market Value (US$ Mn), By Game Type 2022-2032

TABLE 178: Mexico Market Value (US$ Mn), By Hardware 2017-2021

TABLE 179: Mexico Market Value (US$ Mn), By Hardware 2022-2032

TABLE 180: Mexico Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 181: Mexico Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 182: Mexico Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 183: Mexico Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 184: Argentina Market Value (US$ Mn), By Game Type 2017-2021

TABLE 185: Argentina Market Value (US$ Mn), By Game Type 2022-2032

TABLE 186: Argentina Market Value (US$ Mn), By Hardware 2017-2021

TABLE 187: Argentina Market Value (US$ Mn), By Hardware 2022-2032

TABLE 188: Argentina Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 189: Argentina Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 190: Argentina Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 191: Argentina Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 192: Germany Market Value (US$ Mn), By Game Type 2017-2021

TABLE 193: Germany Market Value (US$ Mn), By Game Type 2022-2032

TABLE 194: Germany Market Value (US$ Mn), By Hardware 2017-2021

TABLE 195: Germany Market Value (US$ Mn), By Hardware 2022-2032

TABLE 196: Germany Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 197: Germany Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 198: Germany Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 199: Germany Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 200: UK Market Value (US$ Mn), By Game Type 2017-2021

TABLE 201: UK Market Value (US$ Mn), By Game Type 2022-2032

TABLE 202: UK Market Value (US$ Mn), By Hardware 2017-2021

TABLE 203: UK Market Value (US$ Mn), By Hardware 2022-2032

TABLE 204: UK Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 205: UK Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 206: UK Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 207: UK Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 208: France Market Value (US$ Mn), By Game Type 2017-2021

TABLE 209: France Market Value (US$ Mn), By Game Type 2022-2032

TABLE 210: France Market Value (US$ Mn), By Hardware 2017-2021

TABLE 211: France Market Value (US$ Mn), By Hardware 2022-2032

TABLE 212: France Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 213: France Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 214: France Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 215: France Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 216: Spain Market Value (US$ Mn), By Game Type 2017-2021

TABLE 217: Spain Market Value (US$ Mn), By Game Type 2022-2032

TABLE 218: Spain Market Value (US$ Mn), By Hardware 2017-2021

TABLE 219: Spain Market Value (US$ Mn), By Hardware 2022-2032

TABLE 220: Spain Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 221: Spain Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 222: Spain Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 223: Spain Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 224: Italy Market Value (US$ Mn), By Game Type 2017-2021

TABLE 225: Italy Market Value (US$ Mn), By Game Type 2022-2032

TABLE 226: Italy Market Value (US$ Mn), By Hardware 2017-2021

TABLE 227: Italy Market Value (US$ Mn), By Hardware 2022-2032

TABLE 228: Italy Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 229: Italy Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 230: Italy Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 231: Italy Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 232: Nordic Market Value (US$ Mn), By Game Type 2017-2021

TABLE 233: Nordic Market Value (US$ Mn), By Game Type 2022-2032

TABLE 234: Nordic Market Value (US$ Mn), By Hardware 2017-2021

TABLE 235: Nordic Market Value (US$ Mn), By Hardware 2022-2032

TABLE 236: Nordic Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 237: Nordic Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 238: Nordic Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 239: Nordic Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 240: Japan Market Value (US$ Mn), By Game Type 2017-2021

TABLE 241: Japan Market Value (US$ Mn), By Game Type 2022-2032

TABLE 242: Japan Market Value (US$ Mn), By Hardware 2017-2021

TABLE 243: Japan Market Value (US$ Mn), By Hardware 2022-2032

TABLE 244: Japan Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 245: Japan Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 246: Japan Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 247: Japan Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 248: China Market Value (US$ Mn), By Game Type 2017-2021

TABLE 249: China Market Value (US$ Mn), By Game Type 2022-2032

TABLE 250: China Market Value (US$ Mn), By Hardware 2017-2021

TABLE 251: China Market Value (US$ Mn), By Hardware 2022-2032

TABLE 252: China Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 253: China Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 254: China Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 255: China Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 256: India Market Value (US$ Mn), By Game Type 2017-2021

TABLE 257: India Market Value (US$ Mn), By Game Type 2022-2032

TABLE 258: India Market Value (US$ Mn), By Hardware 2017-2021

TABLE 259: India Market Value (US$ Mn), By Hardware 2022-2032

TABLE 260: India Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 261: India Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 262: India Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 263: India Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 264: Malaysia Market Value (US$ Mn), By Game Type 2017-2021

TABLE 265: Malaysia Market Value (US$ Mn), By Game Type 2022-2032

TABLE 266: Malaysia Market Value (US$ Mn), By Hardware 2017-2021

TABLE 267: Malaysia Market Value (US$ Mn), By Hardware 2022-2032

TABLE 268: Malaysia Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 269: Malaysia Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 270: Malaysia Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 271: Malaysia Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 272: Thailand Market Value (US$ Mn), By Game Type 2017-2021

TABLE 273: Thailand Market Value (US$ Mn), By Game Type 2022-2032

TABLE 274: Thailand Market Value (US$ Mn), By Hardware 2017-2021

TABLE 275: Thailand Market Value (US$ Mn), By Hardware 2022-2032

TABLE 276: Thailand Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 277: Thailand Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 278: Thailand Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 279: Thailand Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 280: Singapore Market Value (US$ Mn), By Game Type 2017-2021

TABLE 281: Singapore Market Value (US$ Mn), By Game Type 2022-2032

TABLE 282: Singapore Market Value (US$ Mn), By Hardware 2017-2021

TABLE 283: Singapore Market Value (US$ Mn), By Hardware 2022-2032

TABLE 284: Singapore Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 285: Singapore Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 286: Singapore Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 287: Singapore Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 288: Australia Market Value (US$ Mn), By Game Type 2017-2021

TABLE 289: Australia Market Value (US$ Mn), By Game Type 2022-2032

TABLE 290: Australia Market Value (US$ Mn), By Hardware 2017-2021

TABLE 291: Australia Market Value (US$ Mn), By Hardware 2022-2032

TABLE 292: Australia Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 293: Australia Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 294: Australia Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 295: Australia Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 296: GCC Countries Market Value (US$ Mn), By Game Type 2017-2021

TABLE 297: GCC Countries Market Value (US$ Mn), By Game Type 2022-2032

TABLE 298: GCC Countries Market Value (US$ Mn), By Hardware 2017-2021

TABLE 299: GCC Countries Market Value (US$ Mn), By Hardware 2022-2032

TABLE 300: GCC Countries Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 301: GCC Countries Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 302: GCC Countries Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 303: GCC Countries Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 304: South Africa Market Value (US$ Mn), By Game Type 2017-2021

TABLE 305: South Africa Market Value (US$ Mn), By Game Type 2022-2032

TABLE 306: South Africa Market Value (US$ Mn), By Hardware 2017-2021

TABLE 307: South Africa Market Value (US$ Mn), By Hardware 2022-2032

TABLE 308: South Africa Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 309: South Africa Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 310: South Africa Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 311: South Africa Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 312: Nigeria Market Value (US$ Mn), By Game Type 2017-2021

TABLE 313: Nigeria Market Value (US$ Mn), By Game Type 2022-2032

TABLE 314: Nigeria Market Value (US$ Mn), By Hardware 2017-2021

TABLE 315: Nigeria Market Value (US$ Mn), By Hardware 2022-2032

TABLE 316: Nigeria Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 317: Nigeria Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 318: Nigeria Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 319: Nigeria Market Value (US$ Mn), By Digital Platform 2022-2032

TABLE 320: Israel Market Value (US$ Mn), By Game Type 2017-2021

TABLE 321: Israel Market Value (US$ Mn), By Game Type 2022-2032

TABLE 322: Israel Market Value (US$ Mn), By Hardware 2017-2021

TABLE 323: Israel Market Value (US$ Mn), By Hardware 2022-2032

TABLE 324: Israel Market Value (US$ Mn), By Physical Platform 2017-2021

TABLE 325: Israel Market Value (US$ Mn), By Physical Platform 2022-2032

TABLE 326: Israel Market Value (US$ Mn), By Digital Platform 2017-2021

TABLE 327: Israel Market Value (US$ Mn), By Digital Platform 2022-2032

More Insights, Lesser Cost (-50% off)

Insights on import/export production,
pricing analysis, and more – Only @ Fact.MR

List Of Figures

FIG. 01: Global Market Value (US$ Mn), 2017-2021

FIG. 02: Global Market Value (US$ Mn) Forecast, 2022-2032

FIG. 03: Global Market Value (US$ Mn) and Y-o-Y, 2017-2032

FIG. 04: Global Action Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 05: Global Action Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 06: Global Action Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 07: Global Adventure Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 08: Global Adventure Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 09: Global Adventure Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 10: Global Arcade Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 11: Global Arcade Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 12: Global Arcade Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 13: Global Casual Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 14: Global Casual Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 15: Global Casual Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 16: Global Children's Entertainment Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 17: Global Children's Entertainment Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 18: Global Children's Entertainment Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 19: Global Strategy Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 20: Global Strategy Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 21: Global Strategy Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 22: Global Sport Games Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 23: Global Sport Games Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 24: Global Sport Games Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 25: Global Shooter Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 26: Global Shooter Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 27: Global Shooter Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 28: Global Role-Playing Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 29: Global Role-Playing Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 30: Global Role-Playing Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 31: Global Racing Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 32: Global Racing Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 33: Global Racing Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 34: Global Hand-held Consoles Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 35: Global Hand-held Consoles Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 36: Global Hand-held Consoles Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 37: Global Static Consoles Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 38: Global Static Consoles Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 39: Global Static Consoles Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 40: Global Gaming Accessories Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 41: Global Gaming Accessories Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 42: Global Gaming Accessories Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 43: Global Computer Games Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 44: Global Computer Games Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 45: Global Computer Games Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 46: Global Console Games Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 47: Global Console Games Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 48: Global Console Games Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 49: Global PC Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 50: Global PC Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 51: Global PC Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 52: Global Console Games Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 53: Global Console Games Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 54: Global Console Games Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 55: Global Online Games Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 56: Global Online Games Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 57: Global Online Games Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 58: Global Mobile/ Tablet Games Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 59: Global Mobile/ Tablet Games Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 60: Global Mobile/ Tablet Games Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 61: Global Handheld Segment Market Value (US$ Mn) By Region, 2017-2021

FIG. 62: Global Handheld Segment Market Value (US$ Mn) By Region, 2022-2032

FIG. 63: Global Handheld Segment Y-o-Y Growth Rate, By Region, 2017-2032

FIG. 64: North America Market Value (US$ Mn), By Game Type 2017-2021

FIG. 65: North America Market Value (US$ Mn), By Game Type 2022-2032

FIG. 66: North America Market Value (US$ Mn), By Hardware 2017-2021

FIG. 67: North America Market Value (US$ Mn), By Hardware 2022-2032

FIG. 68: North America Market Value (US$ Mn), By Physical Platform 2017-2021

FIG. 69: North America Market Value (US$ Mn), By Physical Platform 2022-2032

FIG. 70: North America Market Value (US$ Mn), By Digital Platform 2017-2021

FIG. 71: North America Market Value (US$ Mn), By Digital Platform 2022-2032

FIG. 72: Latin America Market Value (US$ Mn), By Game Type 2017-2021

FIG. 73: Latin America Market Value (US$ Mn), By Game Type 2022-2032

FIG. 74: Latin America Market Value (US$ Mn), By Hardware 2017-2021

FIG. 75: Latin America Market Value (US$ Mn), By Hardware 2022-2032

FIG. 76: Latin America Market Value (US$ Mn), By Physical Platform 2017-2021

FIG. 77: Latin America Market Value (US$ Mn), By Physical Platform 2022-2032

FIG. 78: Latin America Market Value (US$ Mn), By Digital Platform 2017-2021

FIG. 79: Latin America Market Value (US$ Mn), By Digital Platform 2022-2032

FIG. 80: Europe Market Value (US$ Mn), By Game Type 2017-2021

FIG. 81: Europe Market Value (US$ Mn), By Game Type 2022-2032

FIG. 82: Europe Market Value (US$ Mn), By Hardware 2017-2021

FIG. 83: Europe Market Value (US$ Mn), By Hardware 2022-2032

FIG. 84: Europe Market Value (US$ Mn), By Physical Platform 2017-2021

FIG. 85: Europe Market Value (US$ Mn), By Physical Platform 2022-2032

FIG. 86: Europe Market Value (US$ Mn), By Digital Platform 2017-2021

FIG. 87: Europe Market Value (US$ Mn), By Digital Platform 2022-2032

FIG. 88: Japan Market Value (US$ Mn), By Game Type 2017-2021

FIG. 89: Japan Market Value (US$ Mn), By Game Type 2022-2032

FIG. 90: Japan Market Value (US$ Mn), By Hardware 2017-2021

FIG. 91: Japan Market Value (US$ Mn), By Hardware 2022-2032

FIG. 92: Japan Market Value (US$ Mn), By Physical Platform 2017-2021

FIG. 93: Japan Market Value (US$ Mn), By Physical Platform 2022-2032

FIG. 94: Japan Market Value (US$ Mn), By Digital Platform 2017-2021

FIG. 95: Japan Market Value (US$ Mn), By Digital Platform 2022-2032

FIG. 96: APEJ Market Value (US$ Mn), By Game Type 2017-2021

FIG. 97: APEJ Market Value (US$ Mn), By Game Type 2022-2032

FIG. 98: APEJ Market Value (US$ Mn), By Hardware 2017-2021

FIG. 99: APEJ Market Value (US$ Mn), By Hardware 2022-2032

FIG. 100: APEJ Market Value (US$ Mn), By Physical Platform 2017-2021

FIG. 101: APEJ Market Value (US$ Mn), By Physical Platform 2022-2032

FIG. 102: APEJ Market Value (US$ Mn), By Digital Platform 2017-2021

FIG. 103: APEJ Market Value (US$ Mn), By Digital Platform 2022-2032

FIG. 104: MEA Market Value (US$ Mn), By Game Type 2017-2021

FIG. 105: MEA Market Value (US$ Mn), By Game Type 2022-2032

FIG. 106: MEA Market Value (US$ Mn), By Hardware 2017-2021

FIG. 107: MEA Market Value (US$ Mn), By Hardware 2022-2032

FIG. 108: MEA Market Value (US$ Mn), By Physical Platform 2017-2021

FIG. 109: MEA Market Value (US$ Mn), By Physical Platform 2022-2032

FIG. 110: MEA Market Value (US$ Mn), By Digital Platform 2017-2021

FIG. 111: MEA Market Value (US$ Mn), By Digital Platform 2022-2032

Know thy Competitors

Competitive landscape highlights only certain players
Complete list available upon request

- FAQs -

What is the expected closing market value for Video Games in 2032?

By 2032, the Video Games landscape is slated to reach a valuation of US$ 650 Billion.

How will the Asia pacific market for Video Games flourish until 2032?

As per Fact.MR’s projections, the market for Video Games in the Asia Pacific will likely expand at a 42% CAGR.

Which is the most preferred Hardware Type for Video Games?

Based on Hardware, the handheld segment for sales of Video Games captures the highest share, documenting a 12.5% value CAGR.

By Digital Platform type, which segment is likely to experience the fastest growth rate?

The Mobile gaming segment is expected to grow the fastest, at a CAGR of ~13%.

At what percentage will the industry expand during the 2022-2032 period of assessment?

From 2022 to 2032, the Video Games industry is poised to flourish at a 13% CAGR.

At what value will the Video Games market close in 2022?

As of 2022, Fact.MR expects the Video Games industry to be valued at US$ 192.59 Billion.

From 2017-2021, what was the documented growth rate for the Video Games market?

According to Fact.MR, a CAGR of 11% was recorded for the Video Games market from 2017 to 2021.

What was the market worth for Video Games in 2021?

As of 2021, the Video Games market was valued at US$ 170.53 Billion.

Video Games Market

Schedule a Call